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    [Guide] : fake-fullscreen and optimisation

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    • T Offline
      thecore
      last edited by

      Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.

      To do this you do

      SetTimer, loadingSearch, 100
      
      loadingSearch:
      	if (!ProcessExist(procGame)) 
      		return
      	;//checks if t
      	if(!loaded) 
      		return
      	var := 0
      	loop , 8
      	{
      	  var += 1
      	  CoordMode Pixel,Relative
      	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
      	  if (ErrorLevel = 0)
      	  {
      		resize(width*2, height,procGame,true)
      		settimer, loadingSearch, OFF
      		break
      	  }
      	 }
      return
      

      And the references pics you can use are here, put them in a folder in scripts called pics and call them
      1.jpg
      2.jpg
      3.jpg
      4.jpg
      5.jpg
      6.jpg
      7jpg
      8.jpg
      1.jpg
      2.jpg
      3.jpg
      4.jpg
      5.jpg
      6.jpg
      7.jpg
      8.jpg

      Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.

      I updated the resize rule

      resize(x, y, gametype,active) 
      {
      	if(active = true)
      	{
      		if(dualScreenActive = true)
      			return
      		dualScreenActive := true
      	}
      	else
      	{
      		if(dualScreenActive = false)
      			return
      		dualScreenActive := false
      	}	
      		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
      		WinMaximize, % "ahk_exe " gametype
      		WinRestore, % "ahk_exe " gametype
      }
      

      The full script

      ;//The Definitive Supreme Commander Windowed Borderless Script
      ;//thecore, tatsu, IO_Nox other sources on the net
      ;//1.01
      
      ;//Supports 
      ;//dual Monitors of the same resolution
      ;//mouse cursor traping
      ;//Supreme Commander steam version
      ;//Supreme Commander Forged Alliance steam version
      ;//Forged Alliance Forever 
      ;//Downlord's FAF Client
      ;//LOUD
      
      ;//limitations
      ;//Only supports monitors of the same resolution
      ;//ui-party does not support steam Supreme Commander (9350)
      
      #NoEnv
      SendMode Input
      SetWorkingDir %A_ScriptDir%
      #Persistent
      
      ;//all personal variables are here
      global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location
      global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location
      global width := 0 ;//resolution width (do not change)
      global height := 0 ;//resolution height (do not change)
      global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window,
      global autoSetMonitorSize := true ;//set to use auto set resolution 
      if(autoSetMonitorSize == true)
      {
      	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
      	width := % Mon1Left ; //set width resolution
      	height := % Mon1Bottom ; //set width resolution
      	;//if the value is negative change it to positive number
      	if(width < 0)
      	{
      		width := (-1 * width)
      	}
      	if(height < 0)
      	{
      		height := (-1 * height)
      	}
      }
      else
      { ;//manually set monitor resolution size
      	width := 1920  ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value
      	height := 1080 ;1440, 2160 ;//Sets the height resolution
      }
      
      global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode
      global dualScreenActive := startInDualScreenMode ;//(do not change)
      ;//hotkey for dual screen mode is Ctrl F12
      ;//hotkey for single screen mode is Ctrl F11
      ;//hotkey for exit script is Ctrl F10
      
      ;//Paths to different game exe types
      global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version
      global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version
      
      global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin")
      global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe
      global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe
      
      ;//the name of the exe for each game type
      global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version
      global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version
      global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever 
      global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client
      global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater
      
      ;//Set the number of processor threads to use, by default it will find auto find the max supported processors
      EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS
      
      firstArg := A_Args[1] ;//get shortcut parameters command line first agrument
      StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value
      global procGame := "null" ;//holds the game exe to use 
      
      global loaded := false
      
      ;//Run the following exe based off pram from shortcut
      ;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed
      ;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe)
      ;//procPath - Sets the game path
      ;//Run, %procName%, %procPath% - run the exe at the path
      if(lowerCaseFirstArg = "client")
      { ;//Run the Downlord's FAF Client
      	procGame := procFAF
      	procName := procClient
      	procPath := pathOrLinkClient
      	Run, %procName%, %procPath%
      }
      else if(lowerCaseFirstArg = "faf" )
      { ;//Run Forged Alliance Forever
      	procGame := procFAF
      	procName := procFAF
      	procPath := pathOrLinkFAF
      	Run, %procName%, %procPath%
      }
      else if(lowerCaseFirstArg = "steamFAF")
      { ;//Run upreme Commander Forged Alliance steam version
      	procGame := procSteamFaf
      	procName := procSteamFaf
      	procPath := pathOrLinkSteamFaf
      	Run, %procPath%
      }
      else if(lowerCaseFirstArg = "loud")
      { ;//Run LOUD 
      	procGame := procFAF
      	procName := procLOUD
      	procPath := pathOrLinkLOUD
      	Run, %procName%, %procPath%
      }
      else if(lowerCaseFirstArg = "steamSC")
      { ;//Run LOUD 
      	procGame := procSteamSC
      	procName := procSteamSC
      	procPath := pathOrLinkSteamSC
      	Run, %procPath%
      }
      
      Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start
      procPID := ErrorLevel ;//set the error level
      
      ;//if the exe does not start show an error message and exit the script
      if not procPID
      { 
      	MsgBox The specified process did not appear.
          ExitApp ; Stop this script
      }
      
      ;//Call the exitProc function after the set time
      SetTimer, exitProc, 2000 
      ;//Call the CheckProc function after the set time
      SetTimer, CheckProc, 2000
      if(clipMouse == true)
      {
      	SetTimer, clipProc, 100 
      }
      
      SetTimer, loadingSearch, 100
      
      ;//Function that will Manually switch from dual screen to single screen
      resize(x, y, gametype,active) 
      {
      	if(active = true)
      	{
      		if(dualScreenActive = true)
      			return
      		dualScreenActive := true
      	}
      	else
      	{
      		if(dualScreenActive = false)
      			return
      		dualScreenActive := false
      	}	
      		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
      		WinMaximize, % "ahk_exe " gametype
      		WinRestore, % "ahk_exe " gametype
      }
      
      ;//Hot key to switch from dual screen to single screen or to exit the script
      ^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode
      ^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode
      ^F10::quit() ;//Ctrl F10 to stop the script
      
      ;//Resize the game on start up,
      CheckProc:
      	if (!ProcessExist(procName)) 
      		return
      	WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe
      	
      	if (Style & 0xC40000)
      	{ 
              WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders
      		
      		windowWidth := width ;//sets the windowWidth value to width
      		;//Checks the default screen mode
      		if(startInDualScreenMode = true) 
      		{ 
      			windowWidth := windowWidth*2 ;//use dual screen mode as default
      		}
      		
      		; //move the window to 0,0 and resize it to fit across 1 or 2 monitors.
      		WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height
              WinMaximize, % "ahk_exe " procGame
              WinRestore, % "ahk_exe " procGame
      
              ; //set High priority
              Process, Priority, %procGame%, H
              
      		; //sets the number of processors to use, by default it will use all processor except CPU0
      		; //NOTE with windows 10, windows 11 this is not really needed 
      		gamePID := ErrorLevel
              ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
              DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
      		DllCall("CloseHandle", "UInt", ProcessHandle)
      		loaded := true
          }
      return
      
      clipProc: 
      	if (!ProcessExist(procGame)) 
      		return
      	;//checks if the game window is active
      	if !WinActive("ahk_exe " procGame)
      	{
      		return
      	}	
      	;//trap mouse
      	Confine := !Confine
      	setWidth := width
      	;//trap mouse to dual screen
      	if(dualScreenActive == true)
      	{
      		setWidth := setWidth * 2
      	}
      	ClipCursor( Confine, 0, 0, setWidth, height)
      	
      return
      
      loadingSearch:
      	if (!ProcessExist(procGame)) 
      		return
      	;//checks if t
      	if(!loaded) 
      		return
      	var := 0
      	loop , 8
      	{
      	  var += 1
      	  CoordMode Pixel,Relative
      	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
      	  if (ErrorLevel = 0)
      	  {
      		resize(width*2, height,procGame,true)
      		settimer, loadingSearch, OFF
      		break
      	  }
      	 }
      return
      
      ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
      {
      	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
      	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
      }
      
      ;//Check if the process exist
      ProcessExist(exeName)
      { 
         Process, Exist, %exeName%
         return !!ERRORLEVEL
      }
      
      ;//exit script if the procName is not running
      exitProc:
      	if (ProcessExist(procName) == 0)
      	{
      		quit()
      	}
      return	
      
      ;//quit the script
      quit()
      { 	
      	ExitApp
      }
      
      return
      

      So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.

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      • T Offline
        thecore
        last edited by

        Version 1.02

        • Added auto enable Dual screen mode (enableAutoDualScreen default is true)
        • Added auto disable Dual screen mode, the script will check for the end game stats
          menu
        • Improved some code and bugs

        Add the following images to \pics\endgame
        3.jpg 2.jpg 1.jpg

        and under \pics\loadgame
        8.jpg 7.jpg 6.jpg 5.jpg 4.jpg 3.jpg 2.jpg 1.jpg

        Here is version 1.02
        code.txt
        1.jpg
        2.jpg
        3.jpg
        4.jpg

        Bugs

        • The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
        • In order for auto dual screen to work you the game window has to be active.
        1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          1.03
          Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.

          multiMonitor.txt

          1 Reply Last reply Reply Quote 0
          • T Offline
            thecore
            last edited by

            1.04
            Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.

            Rename multiMonitor.txt to multiMonitor.ahk
            multiMonitor.txt

            IO_NoxI 2 Replies Last reply Reply Quote 0
            • IO_NoxI Offline
              IO_Nox @thecore
              last edited by

              Universal Sortcut Parser
              Version 1.0
              Universal Sortcut Parser.rar

              • Launch multiple applications from one shortcut.
              • Call usp.ahk with launch parameters and it will run sortcuts and scripts for this parameters.

              I tryed to divide command line arguments parsing, app starting and scripts. That way scripst may be more clean and reusable and you can ran many independent scripts and files for each option.
              I haven't compiled it, so AutoHotkey shold be installed.
              So it now works like

              • you call this proxy with command line arguments,
              • proxy launches files, links, scripts with predefined commandline arguments.

              Easiest way to create new option myOpt (if you will call scripts without any args) is to create dirs myOpt in both scripts and shortcuts dirs (or only one of them if you don't care, division of scrips and other files is made for scripts reusage in different options) and place your shortcuts, files and scripts there. And then create shortcut for usp.ahk and add command line argument myOpt in Object value like "usp.ahk" myOpt

              I now have 3 normal sortcuts (.lnk) on desctop for (Object values bellow):

              • Downlord's FAF Client
              "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf
              
              • Supreme Commander Forged Alliance
              "D:\Program Files\Universal Sortcut Parser\usp.ahk" sc
              
              • FAForever Map Editor
              "D:\Program Files\Universal Sortcut Parser\usp.ahk" maps
              

              Note:

              "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf sc maps
              
              • this will call all 3 options at once 🙂

              Options may be written in file and/or inerpreted from file names: files (and all files in folders) named for option in shortcuts and scripts folders will be called.

              Example for options.txt:

              test script blank testArg1 arg2
              test run C:\Program Files\Notepad++\notepad++.exe --help
              
              faf file D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe
              faf script borderlessOptimisation ForgedAlliance.exe downlords-faf-client.exe
              
              
              sc run steam://rungameid/9420
              sc script borderlessOptimisation SupremeCommander.exe -
              
              maps file D:\Program Files\fafmapeditor_alpha_v0704_WIP1\FAForeverMapEditor.exe
              maps script borderlessOptimisation ForgedAlliance.exe FAForeverMapEditor.exe
              

              About options in file:

              • file will test if file (or dir) exsists and call it (or all files in dir),
              • run will just call anything, USE IT to call files with command line arguments,
              • scripts will search for all matching files and folders in scripts folder and can run them with normal and "additional" command line arguments.

              Note:

              • base script name can't contain spaces because spaces are dividers in string parsing, but it does not mater for files in folders.

              For example I have adapted my old script and placed it in
              scripts/borderlessOptimisation 0 0 1920 1080 folder and I'm calling it for sc option by string

              sc script borderlessOptimisation SupremeCommander.exe -
              

              This means that in scripts folder will be called all files named like borderlessOptimisation.exe, borderlessOptimisation second file.ahk, etc. and all files in directories named like borderlessOptimisation and borderlessOptimisation more args.
              If I have borderlessOptimisation second file.ahk it will be called with 2 args SupremeCommander.exe - (game and client proccees names for my script, "-" as second arg is to make it run normally if more args are added later).
              I have SC FAF borderleess ARGS.ahk in folder named borderlessOptimisation 0 0 1920 1080 so it will be called with 4 more args (6 args total), same as

              sc run scripts/borderlessOptimisation 0 0 1920 1080/SC FAF borderleess ARGS.ahk SupremeCommander.exe - 0 0 1920 1080
              

              and same may be done by copy-pasting original Supreme Commander Forged Alliance.lnk shortcut to shortcuts dir and remnaming it into "sc borderlessOptimisation SupremeCommander.exe -.lnk" or just placing shortcut in folder named this way.

              Read README.txt for more understending about the naming and some other things.

              IO_NoxI 1 Reply Last reply Reply Quote 0
              • IO_NoxI Offline
                IO_Nox @IO_Nox
                last edited by

                Added compiled script (usp.exe) here, but if you want to run AHK scripts(*.ahk) AHK instalation is still needed.

                Universal Sortcut Parser.rar

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                • IO_NoxI Offline
                  IO_Nox @thecore
                  last edited by

                  @thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?

                  I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...

                  My current setup is here:
                  Universal Sortcut Parser.rar

                  01.png 02.png
                  Notes:

                  • first screensort - playable
                  • second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
                  • Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
                  T 2 Replies Last reply Reply Quote 0
                  • T Offline
                    thecore @IO_Nox
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      thecore
                      last edited by

                      Also i am working on an interface in python
                      2.jpg

                      3.jpg

                      tatsuT 1 Reply Last reply Reply Quote 1
                      • T Offline
                        thecore @IO_Nox
                        last edited by

                        @io_nox
                        @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

                        When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

                        5.jpg

                        It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

                        Hopeful i can improve these issues.

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                        • S Offline
                          Sprouto
                          last edited by

                          This looks like a wonderful effort.

                          1 Reply Last reply Reply Quote 0
                          • tatsuT Offline
                            tatsu @thecore
                            last edited by

                            @thecore said in [Guide] : fake-fullscreen and optimisation:

                            Also i am working on an interface in python

                            nice!

                            yuck python, but nice anyways!

                            let me know once it's done

                            actually you and @io_nox should be collaborating and making something together.

                            38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

                            How to setup FAF on linux

                            IO_NoxI 1 Reply Last reply Reply Quote 0
                            • IO_NoxI Offline
                              IO_Nox @tatsu
                              last edited by

                              For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                              Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                              One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                              definitive args.ahk.txt

                              IO_NoxI 1 Reply Last reply Reply Quote 0
                              • IO_NoxI Offline
                                IO_Nox @IO_Nox
                                last edited by

                                Resize bug update:

                                I replaced normal resizing

                                WinMaximize, % "ahk_exe " procGame
                                WinRestore, % "ahk_exe " procGame
                                

                                with perverted one

                                WinHide , % "ahk_exe " procGame
                                WinMaximize, % "ahk_exe " procGame
                                WinRestore, % "ahk_exe " procGame
                                WinShow  , % "ahk_exe " procGame
                                

                                and got somethig new:

                                • instead of game window I now have debug log
                                • resizing of log window works greate
                                • if log window is active I can listen game music and sounds
                                • if I can find a way to go back to game window it may fix this bug

                                Log here: log.txt
                                Снимок экрана (8).png Снимок экрана (9).png

                                1 Reply Last reply Reply Quote 1
                                • IO_NoxI Offline
                                  IO_Nox
                                  last edited by

                                  Somehow made both debug and game windows appear at same time:

                                  • game image frozen on resize
                                  • debug log on the moment after resize is here:
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                    INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                    INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                    INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                    INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                    WARNING: unable to lock dynamic texture: Invalid call
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                                    WARNING: unable to lock dynamic texture: Invalid call
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  • just like changing resolution from game menu it seems game lost traces of my videocard...
                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    thecore
                                    last edited by

                                    Supreme Commander Definitive Launcher 1.0
                                    Made in python, i created a stand alone version below, just go to settings and set the game paths.

                                    Capture.JPG
                                    Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                                    Here are the files before converting it to a stand alone
                                    Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

                                    IO_NoxI 1 Reply Last reply Reply Quote 2
                                    • IO_NoxI Offline
                                      IO_Nox @thecore
                                      last edited by

                                      Solved my image freze on resizing bug (lost video adapter):
                                      Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                                      This solution was found here:
                                      https://forums.faforever.com/viewtopic.php?f=3&t=18603

                                      @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                                      Here is the working variant for any window size:

                                      
                                      if(clipMouse = true)
                                      {
                                      	SetTimer, clipProc, 100 
                                      }
                                      clipProc: 
                                      	if (!ProcessExist(procGame)) 
                                      		return
                                      	;//checks if the game window is active
                                      	if !WinActive("ahk_exe " procGame)
                                      	{
                                      		return
                                      	}
                                      	
                                      	; this will get your game window size
                                      	WinGetTitle, winTitle, ahk_exe %procGame%
                                      	WinGetPos, X, Y, W, H, %winTitle%
                                      	
                                      	;//trap mouse
                                      	ClipCursor( true, X, Y, W, H)
                                      	
                                      return
                                      ; //lock the mouse within the game window
                                      ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                                      {
                                      	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                                      	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                                      }
                                      

                                      full script here (just delete .txt to use it):
                                      definitiveResizeAndMouseLock.ahk.txt

                                      T 1 Reply Last reply Reply Quote 1
                                      • IO_NoxI Offline
                                        IO_Nox
                                        last edited by

                                        A Little error in full script:
                                        definitiveResizeAndMouseLock.ahk.txt
                                        I screwed up at automathic setting for the dual screen size 😉
                                        was:

                                        	width_2 := width*2
                                        	height_2 := height*2
                                        

                                        now is good one:

                                        	width_2 := width*2
                                        	height_2 := height
                                        

                                        Result of the modified definiteve script divide for sortcut proxy:

                                        • only the mouse lock to reuse with any app
                                          mouseLock.ahk.txt
                                        • only the resize hotkeys to reuse with any app
                                          definitiveResize.ahk.txt

                                        Full example: Universal Sortcut Parser.rar

                                        1 Reply Last reply Reply Quote 1
                                        • T Offline
                                          thecore @IO_Nox
                                          last edited by

                                          @io_nox said in [Guide] : fake-fullscreen and optimisation:

                                          Windows 10 ui scaling involved here

                                          Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                                          Here is the fix

                                          clipProc: 
                                          	if (!ProcessExist(procGame)) 
                                          		return
                                          	;//checks if the game window is active
                                          	if !WinActive("ahk_exe " procGame)
                                          	{
                                          		return
                                          	}	
                                          	; this will get your game window size
                                          	WinGetTitle, winTitle, ahk_exe %procGame%
                                          	WinGetPos, X, Y, W, H, %winTitle%
                                          	w := w - 1
                                          	h := h - 1
                                          	;//trap mouse
                                          	ClipCursor( true, X, Y, W, H)
                                          	
                                          return
                                          
                                          1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            thecore
                                            last edited by

                                            @IO_Nox
                                            Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                                            Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                                            Here is a fix

                                            if(autoSetMonitorSize == true)
                                            {
                                            	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                                            	if(Mon1Right != 0)
                                            		width := Mon1Right ; //set width resolution
                                            	else if(Mon1Left != 0)
                                            		width := % Mon1Left
                                            	else 
                                            		width := 1920
                                            
                                            	if(Mon1Bottom != 0)
                                            		height := Mon1Bottom ; //set width resolution
                                            	else if(Mon1Top != 0)
                                            		height := Mon1Top
                                            	else 
                                            		height := 1080
                                            	
                                            	;//if the value is negative change it to positive number
                                            	if(width < 0)
                                            	{
                                            		width := (-1 * width)
                                            	}
                                            	if(height < 0)
                                            	{
                                            		height := (-1 * height)
                                            	}	
                                            }
                                            

                                            I am also improving the Launcher with ui scaling.

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