FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    45 Posts 12 Posters 4.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      This one is correct

      local armiesTable = GetArmiesTable().armiesTable
      local MyFactionIndex = GetFocusArmy()
      local MyFaction = armiesTable[MyFactionIndex].faction
      local FactionIndexToName = {[0] = 'uef', [1] = 'aeon', [2] = 'cybran', [3] = 'seraphim', [5] = 'nomads'}
      local currentFaction = FactionIndexToName[MyFaction]
      
      1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        Version 2

        Improvements:

        • fixed problem with loading new textures for each faction (thanks Uveso)

        Not finished:

        • Switch the layout when player rotate skin by (alt+left arrow or alt+right arrow)
        • No scaled texture for nomads

        If someone have nomads mod, and know what to do, send me resources_panel_bmp.dds and i will update it

        Search in vaults "Scaled resource panel"
        or
        Scaled resource panel (v2 OLD)


        Original

        original.png


        Mod

        uef.png
        aeon.png
        cybran.png

        dont look at bar, some other stuff
        seraphim.png


        Also press to any TAG of this post and see another my works


        1 Reply Last reply Reply Quote 1
        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Fixed the internal bugged opacity for each texture. I will add it for next update

          resources_panel_bmp.pngresources_panel_bmp.png resources_panel_bmp.pngresources_panel_bmp.png

          1 Reply Last reply Reply Quote 1
          • B Offline
            Blodir
            last edited by

            This is a really good mod, thanks Eternal!

            1 Reply Last reply Reply Quote 1
            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Version 3
              Improvements:

              • Fixed the background textures

              Unfinished:

              • Remove from the income value any increments associated with the reclaim (Blodir idea)

              Due to the fact that this function takes values from the engine, I will need to rewrite it to exclude adding the increase from the reclaim to income value.
              Unfortunately, I have not enough knowledge and very busy study schedule, so it will take some time before i`ll update it


              Search in vaults "Scaled resource panel"
              or
              Scaled resource panel V3


              I have received reports that in some cases the mod does not work

              You need to find out the reason.

              • Try making a backup of game. prefs and delete it.Start the game and check the mod for performance

              or

              • Disable all mods and run the mod separately

              Current conflicts:

              1. [UI] Suicide confirmation - I have no idea, how this mod breaks my mod
                FIX: disable this ui mod

              2. [SIM ?] Game.prefs incompatibility - I still haven't found the cause of the problem, but something is preventing game.prefs from loading textures / mod into the game.
                Fix: backup the game.prefs, and delete the main game.prefs... Create new account =/

              1 Reply Last reply Reply Quote 1
              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                This post is deleted!
                1 Reply Last reply Reply Quote 1
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Version 4

                    Improvements:

                    • Fixed the bug with bug black rectangle on background of each texture, now the whole textures have a little bigger opacity

                    Old
                    resources_panel_bmpold.png
                    New resources_panel_bmp.png


                    Link 🠖Scaled resource panel v.4

                    Eternal-E 1 Reply Last reply Reply Quote 0
                    • Eternal-E Offline
                      Eternal- @Eternal-
                      last edited by Eternal-

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        Version 1 Remastered Edition

                        Changelog:

                        • fix: adaptive layout switching

                        Search in vaults [ScaledResourcePanel]
                        or
                        ScaledResourcePanel


                        1 Reply Last reply Reply Quote 0
                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          Ops, i broke the code with new mod name xDDD sry.
                          I will fix it fast as possible

                          1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            Version 2 Remastered Edition

                            Changelog:

                            • fix: broken code
                            • fix: hard code

                            Search in vaults [ScaledResourcePanel]
                            or
                            ScaledResourcePanel

                            1 Reply Last reply Reply Quote 0
                            • ValkiV Offline
                              Valki
                              last edited by

                              Minor suggestion, an option to change the color red to something else like pink would be useful to me and possibly others. I am using a mini-mod for that EMperor Penguin made for me:
                              https://forum.faforever.com/topic/2612/let-ui-scaling-affect-economic-overlay/5

                              Eternal-E 2 Replies Last reply Reply Quote 1
                              • Eternal-E Offline
                                Eternal- @Valki
                                last edited by

                                @valki okay, i will try to do smt. But i cant guarantee i will finish it quickly. Because this mod will not compatible with others then.

                                1 Reply Last reply Reply Quote 0
                                • Eternal-E Offline
                                  Eternal- @Valki
                                  last edited by Eternal-

                                  @valki you can use this mod for editing colors. Did some code cleanup

                                  Economy UI Colors v2 (click to download)

                                  242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

                                  @Emperor_Penguin update mod on vaults 😃

                                  Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

                                  Anachronism_A 1 Reply Last reply Reply Quote 2
                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                                    A work of art is never finished, merely abandoned

                                    Eternal-E ValkiV 2 Replies Last reply Reply Quote 2
                                    • Eternal-E Offline
                                      Eternal- @Jip
                                      last edited by Eternal-

                                      @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

                                      1 Reply Last reply Reply Quote 0
                                      • ValkiV Offline
                                        Valki @Jip
                                        last edited by Valki

                                        @jip said in Scaled resource panel [UI]:

                                        I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

                                        I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

                                        On the other hand, Windows has 6 options instead of free control over colors.

                                        • Inverted
                                        • Grayscale
                                        • Inverted grayscale
                                        • Green weakened
                                        • Red weakened
                                        • Blue-Yellow

                                        I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • Anachronism_A Offline
                                            Anachronism_ @Eternal-
                                            last edited by Anachronism_

                                            @eternal Nice improvements. The mod has now been updated on the vault 😃

                                            42c04837-5684-4ba6-869f-7832b323d96d-image.png

                                            @jip said in Scaled resource panel [UI]:

                                            What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                                            That sounds like a good idea. Btw, regarding choosing colors that are good for colorblind users; the regular red and green that supcom use (for resource income/expense) have similar levels of red and blue but very different levels of green. I tried out various different colors in trying to get a good alternate for red. The pink I chose for the mod looked reasonable enough to me and has a much higher level of blue, which makes it more distinct from the supcom green for certain colorblind users. I included RGB levels and hex codes below for perspective. I'm not an expert though, so there might be better approaches/colors to use, but I'd figure that generally giving options for making R, G, and B values distinct in relatively important color-coded information might be the way to go to give options that work for people with different types of colorblindness. It would probably be good to see what more colorblind users think...

                                            After talking more with Valki, I think that we might want to have options that also avoid having relatively important color-coded information with colors that have 0's (or near 0's) in two of the channels (R, G, or B) as that can potentially adversely impact readability of text/numbers in cases of color-weakness.

                                            Supcom green
                                            cd058416-cc2d-44e2-ad7f-10ec53a3b235-image.png
                                            Supcom red
                                            46cb015d-a542-410b-946f-7744c06d9bc2-image.png
                                            Modded pink
                                            55eaf577-b1ea-4709-88d3-98ab18011deb-image.png

                                            For more perspective, here's some different examples of how the UI looks when missing color channels:

                                            Regular UI - green removed
                                            7f721b4f-a031-4f7e-8800-0dfb11e5ff3d-image.png

                                            Regular UI - blue removed
                                            2ece7f0e-33ca-4994-a6f7-4b2d9193dd36-image.png

                                            Regular UI - red removed (this picture has all the same numbers as the others do, but without red, many numbers blend in here...)
                                            f84b2b0a-b1e2-483f-8da8-3ee1ba7b304e-image.png

                                            Modded UI - green removed
                                            6d0de2c8-ab3e-4c75-a488-367dfad671f0-image.png

                                            Modded UI - blue removed (this looks very similar to the regular UI because the regular UI didn't use much blue here)
                                            1625b6ea-f5a1-4c26-90d2-ca6ce655ae3c-image.png

                                            Modded UI - red removed
                                            559d7507-b8dc-40db-8ac7-104782a8f058-image.png

                                            pfp credit to gieb

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post