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    Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 3 Posters 1.3k Views
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    • Eternal-E
      Eternal-
      last edited by Eternal-

      123.png
      Current - Version v.9 Forgotten Edition
      What`s new:

      • New design of UI elements
      • Fixed income/expense of selected units
      • Added auto-hide for reclaim view by hotkey
      • Added auto-hide for selected unit info
      • Connected both UI elements to resource panel (Now they will move and hide with resource panel)

      Seleciton Cost v.9 Forgotten Edition

      Example:
      selectioncost.gif

      1 Reply Last reply Reply Quote 5
      • Eternal-E
        Eternal-
        last edited by Eternal-

        Version v.7
        What`s new:

        • New design of UI elements
        • Fixed income/expense of selected units
        • Added auto-hide for reclaim view by hotkey
        • Added auto-hide for selected unit info
        • Connected both UI elements to resource panel (Now they will move and hide with resource panel)

        Search in vaults "Selection Cost"
        or
        Selection Cost


        Layer 1.png
        Layer 2.png


        Layer 1.png
        Layer 2.png
        Layer 3.png
        Layer 6.png

        1 Reply Last reply Reply Quote 0
        • arma473A
          arma473
          last edited by

          I found a way to enable it only for observers/replays. I don't actually want it while I'm playing a game, but it's very useful when I'm watching replays. Other people might be interested in this so I will share the code here.

          in your mod's gamemain.lua, at around line 80, there is this line of code:

          CreateSelectionUI()
          

          I added an if-then statement around it:

          if isReplay or (GetFocusArmy() == -1) then
          	CreateSelectionUI()
          end
          

          I'm curious if ANYONE looks at selection cost while they're playing, or if they only look at it while they're watching a replay.

          arma473A 1 Reply Last reply Reply Quote 0
          • arma473A
            arma473 @arma473
            last edited by

            Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

            Eternal-E 1 Reply Last reply Reply Quote 0
            • Eternal-E
              Eternal- @arma473
              last edited by Eternal-

              @arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
              And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


              Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

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              • archsimkatA
                archsimkat
                last edited by

                Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

                Eternal-E 1 Reply Last reply Reply Quote 0
                • Eternal-E
                  Eternal- @archsimkat
                  last edited by

                  @archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

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                  • Eternal-E
                    Eternal-
                    last edited by Eternal-

                    Any suggestions?

                    81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

                    0d020551-3e1f-4452-8afb-f228104c400a-image.png

                    1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

                    c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

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                    • Eternal-E
                      Eternal-
                      last edited by Eternal-

                      This post is deleted!
                      1 Reply Last reply Reply Quote 1
                      • Eternal-E
                        Eternal-
                        last edited by Eternal-

                        Version v.8
                        What`s new:

                        • New design of UI elements
                        • Reclaim texture changeable with current skin
                        • Red color for total reclaim and dark green for title if no mass on screen

                        Mistake:

                        • Selection cost frame can`t change skin

                        Not included in this update:

                        • Settings for replay

                        Search in vaults "Selection Cost"
                        or
                        Selection Cost

                        selectioncost.gif

                        1 Reply Last reply Reply Quote 0
                        • Eternal-E
                          Eternal-
                          last edited by Eternal-

                          concept ui of v9
                          will be adaptive and resizable based on length of stroke
                          selectionCostt.png

                          1 Reply Last reply Reply Quote 3
                          • Eternal-E
                            Eternal-
                            last edited by Eternal-

                            Seleciton Cost v.9 Forgotten Edition

                            1 Reply Last reply Reply Quote 1
                            • Eternal-E
                              Eternal-
                              last edited by

                              Uploaded 9 version with new patch compatibility

                              1 Reply Last reply Reply Quote 0
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