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    Why would you have left FAF?

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    • TheVVheelboyT
      TheVVheelboy @Broker
      last edited by TheVVheelboy

      @broker
      My man, nobody stops you from playing modded games. Feel free to host them and enjoy them to your hearts content.

      B 1 Reply Last reply Reply Quote 0
      • B
        Broker @TheVVheelboy
        last edited by

        @xiaomao 1. no one will come.
        2. the audience will remain small.

        However, I also left.

        1 Reply Last reply Reply Quote 0
        • nflandersN
          nflanders @FtXCommando
          last edited by nflanders

          @ftxcommando said in Why would you have left FAF?:

          The funny thing is that casters are aware of what games are the most popular

          Please clarify What games are the most popular?

          FtXCommandoF 1 Reply Last reply Reply Quote 0
          • S
            snoog
            last edited by

            It's almost like SupCom has always been a niche RTS. IMO it's delusional to think it'll ever have more than a small dedicated playerbase. If you want a popular, simplified RTS there's are plenty of other options.

            1 Reply Last reply Reply Quote 1
            • FtXCommandoF
              FtXCommando @nflanders
              last edited by FtXCommando

              @nflanders said in Why would you have left FAF?:

              @ftxcommando said in Why would you have left FAF?:

              The funny thing is that casters are aware of what games are the most popular

              Please clarify What games are the most popular?

              1 hour long games of 40k mass armies of t4s or game enders being thrown at each other, doesn’t matter if everybody in the game stopped playing 30 mins ago or if it had about 6 trillion obvious errors of dudes donating mass to each other back and forth. Whole point is to look at the spectacle and not care about the reasons it exists.

              nflandersN 1 Reply Last reply Reply Quote 2
              • nflandersN
                nflanders @FtXCommando
                last edited by

                @ftxcommando Do you offer to play matchmaking? Does anyone play in matchmaking? If you count, only 10% play matchmaking. FAF spends a lot of time developing a matchmaking system but very few people play it.
                Why are you doing it? Shouldn't we focus on the majority?

                maudlin27M Brutus5000B 2 Replies Last reply Reply Quote 0
                • FtXCommandoF
                  FtXCommando
                  last edited by FtXCommando

                  Majority = pve, time to pack up 90% of faf's contribution boys

                  Majority of pvp play dual gap/astro, time to make dual gap more dynamic, oh no now quad gap exists for old dual gap players. Or is the idea that we need to make dual gap gameplay extend down to every 10x10 and 5x5 too? Why? Doing this would likewise ruin dual gap and just cause everyone to shift the map the other way. This notion of balance based on "majority" is built to fail because there is no control of maps in custom games.

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                  • F
                    FreemanItsNotHe
                    last edited by

                    @nflanders bla bla bla

                    1 Reply Last reply Reply Quote 0
                    • maudlin27M
                      maudlin27 @nflanders
                      last edited by

                      @nflanders Re focusing on the majority, more than half of FAF games are against AI. FAF provides numerous AI, including both an improved default AI and various different custom AI (https://wiki.faforever.com/en/Development/AI/Custom-AIs).
                      So if measuring by the type of games played a lot of time is already spent on the majority.

                      FAF is also welcoming to people who want to volunteer to develop features so if someone wants to fix one of the various issues noted for the game, or create their own mod that implements their particular vision, they can. FAF is also supportive of such efforts with significant increases in documentation, tutorials, and the availability of support from various other FAF volunteers to help with questions/issues.

                      As for why developers are volunteering their time to develop certain features such as the matchmaker, that'll be a matter for the person in question and I wouldn't want to speak to them (although I'm very grateful that they have implemented such features and many others). Since we're talking about volunteers though ultimately it will be down to the volunteer what to focus on - trying to force volunteers to look at something they dont want to is counterproductive and will just lead to fewer improvements to FAF.

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                      R 1 Reply Last reply Reply Quote 0
                      • Sylph_S
                        Sylph_ @Broker
                        last edited by Sylph_

                        @broker I honestly can't recommend enough playing 1v1 ladder.

                        I see so many players that resist this type of game, and I think it's absolutely tremendous... Far better for getting involved in a game.

                        I often think that the 'reason' people avoid 1v1 a lot - not wanting the responsibility of everything on their shoulders; is exactly their complain about the game - being annoyed when X player does do Y and thus loses the game.

                        Come play some 1v1 - you'll never be annoyed at an ally failing a certain goal, and we're all a friendly bunch, waiting to welcome you in!

                        B 1 Reply Last reply Reply Quote 0
                        • R
                          RedX @maudlin27
                          last edited by

                          @maudlin27 said in Why would you have left FAF?:

                          @nflanders Re focusing on the majority, more than half of FAF games are against AI. FAF provides numerous AI, including both an improved default AI and various different custom AI (https://wiki.faforever.com/en/Development/AI/Custom-AIs).
                          So if measuring by the type of games played a lot of time is already spent on the majority.

                          FAF is also welcoming to people who want to volunteer to develop features so if someone wants to fix one of the various issues noted for the game, or create their own mod that implements their particular vision, they can. FAF is also supportive of such efforts with significant increases in documentation, tutorials, and the availability of support from various other FAF volunteers to help with questions/issues.

                          As for why developers are volunteering their time to develop certain features such as the matchmaker, that'll be a matter for the person in question and I wouldn't want to speak to them (although I'm very grateful that they have implemented such features and many others). Since we're talking about volunteers though ultimately it will be down to the volunteer what to focus on - trying to force volunteers to look at something they dont want to is counterproductive and will just lead to fewer improvements to FAF.

                          I am curious how many of those AI games are just "I needed somewhere to set up templates or change settings" since that's (as far as I know?) the only way to do so.

                          maudlin27M 1 Reply Last reply Reply Quote 0
                          • maudlin27M
                            maudlin27 @RedX
                            last edited by

                            @redx You don't need an AI in the game to do that. I guess if you wanted to estimate you could try a random sample of replays to approximate the amount of 'setting up template' games that feature an AI vs those that dont. You also have people who play FAF offline (which wont be caught by the stats), who I'd have thought most likely to be playing against AI.

                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                            1 Reply Last reply Reply Quote 0
                            • Brutus5000B
                              Brutus5000 FAF Server Admin @nflanders
                              last edited by

                              @nflanders said in Why would you have left FAF?:

                              @ftxcommando Do you offer to play matchmaking? Does anyone play in matchmaking? If you count, only 10% play matchmaking. FAF spends a lot of time developing a matchmaking system but very few people play it.
                              Why are you doing it? Shouldn't we focus on the majority?

                              A lot of time was spent to improve matchmaking beyond 1vs1 hoping that it would shift more players into it and avoid having managing manual lobbies, waiting times etc. Maybe it didn't work out that well, but that doesn't mean the time spent there was only for "the pros".

                              Also there are many different teams working on different things. One group works on coop, another on maps, another on matchmaking, another on map gen.
                              You just can't tell all these people to just concentrate on a different things. They are experts in that area and their motivation relies on doing what makes fun there.

                              He said, "I've been to the year 3000
                              Not much has changed, but they live underwater
                              And your great-great-great-granddaughter
                              Is playin' FAF, playin' FAF"

                              nflandersN 1 Reply Last reply Reply Quote 1
                              • nflandersN
                                nflanders @Brutus5000
                                last edited by

                                @brutus5000 said in [Why would you have left FAF?]

                                You just can't tell all these people to just concentrate on a different things. They are experts in that area and their motivation relies on doing what makes fun there.

                                Does FAF have no common goal? By goal, I mean a metric that can be measured, such as the number of players. Or do you not have a common goal and are you just free artists where everyone does what they want?

                                arma473A 1 Reply Last reply Reply Quote 0
                                • BlackYpsB
                                  BlackYps
                                  last edited by

                                  The overarching goal is the open and continued development of the game. There is no single metric to be measured that stands above all

                                  nflandersN B 2 Replies Last reply Reply Quote 2
                                  • nflandersN
                                    nflanders @BlackYps
                                    last edited by nflanders

                                    @blackyps said in Why would you have left FAF?:

                                    The overarching goal is the open and continued development of the game. There is no single metric to be measured that stands above all

                                    The topic has the title "Why would you have left FAF?". Then why is this topic needed? Can't keep audience. Well, people are leaving FAF, but that doesn’t matter, the main thing is to continue development. I think the topic can be closed.)

                                    1 Reply Last reply Reply Quote 0
                                    • Brutus5000B
                                      Brutus5000 FAF Server Admin
                                      last edited by

                                      If people state certain pain points we can address them to the associated team and ask for prioritization.

                                      He said, "I've been to the year 3000
                                      Not much has changed, but they live underwater
                                      And your great-great-great-granddaughter
                                      Is playin' FAF, playin' FAF"

                                      1 Reply Last reply Reply Quote 1
                                      • BlackYpsB
                                        BlackYps
                                        last edited by

                                        Dude what is your problem that you are so cynical?

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          snoog
                                          last edited by

                                          I don't think he understands you can't force volunteers to do things they don't want nor care about.

                                          nflandersN 1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF
                                            FtXCommando
                                            last edited by

                                            this is all going into my shareholder report, personally

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