@FtXCommando
Arguing we shouldn't fix one problem because it would make another problem worse is a bad reason to not try to fix both problems. If Cybran is currently garbage on t2, that is just another problem that needs to be solved. I can agree an extended t2 stage makes it even worse for cybran, but maybe the point is we should stop ignoring that problem too.
"all combat upgrades" need to be reviewed? How often do people get gun AFTER t3 mexes? Almost all acu upgrades besides tele and ras are well before t3 mexes, or after only a small number, and a small increase in mex cost would have a very small impact at that stage in the game.
"unit considerations do not change when you adjust mex values" I never said that. In fact, that's obviously the whole point! You will have a greater incentive to stay in the t2 stage. My point was that it doesn't make the game much more complex in deciding what KINDS of units to build in a situation, simply because that situation will last a bit longer. Earlier you claimed it was an "extremely important frame of reference" which was the point I was refuting.
"Is there never a choice between t2 mex vs more tanks" For the last time, THAT'S EXACTLY THE POINT (except t3 mex). This choice doesn't "disappear" for t3 mexes, but if it's practically a no brainer, it's more of an illusion of choice. Sure, the air slot on setons can choose to go t1 air rush too. That's a choice, right?! Obviously, a nerf to eco makes units more valuable. It almost sounds like you are agreeing with me! "This transition is reflective of your adjustment in mex output. You make teching less effective, you make units more effective. It's zero-sum." I would say going from "almost zero reason to build t2 units" to some reason is a net benefit for game quality by diversifying potential strategies.
"How many of these maps will now be garbage? Are you fine with just throwing out some random % of maps without checking to see what maps are now trash?" Well, it seems like the majority of teamgame maps currently played by the majority are likely to be made better by making these changes. Hence, people complaining about the issue...
"pretty much any guide out there on FA or FAF that will now be outdated" How many guides are based on optimal late game eco? How many people do you think will think "damn, I shouldn't have skipped t2 in this teamgame and just made t3 mex, LIKE THE GUIDE SAID!" Seriously...
FTX, you continually engage with an arrogant attitude and consistently refused to actually make an argument, rather offering attacks and unsupported denials of others valid arguments, until I pointed out you weren't actually making any relevant arguments. You can do away with the hyperbole. Of course making t3 mexes slightly more expensive will have side effects throughout some relevant parts of the game, but I see them being primarily in the t2 stage, and having the exact effect that we are looking for!