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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 7.2k Views 2 Watching
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    • Rodimus_PrimeR Offline
      Rodimus_Prime
      last edited by

      Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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      • nine2N Offline
        nine2
        last edited by

        Nope

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        • J Offline
          JamesEllis
          last edited by

          This post is deleted!
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          • J Offline
            JamesEllis
            last edited by

            This post is deleted!
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            • Ctrl-KC Offline
              Ctrl-K
              last edited by Ctrl-K

              Add few lines to the gamemain.lua in order to fix compatibility with other mods

              function OnSelectionChanged(oldSelection, newSelection, added, removed)
              		if ignoreSelection then
              			return
              		end
              	--if not SelectHelper.IsAutoSelection() then 
              		UnitSplit.SelectionChanged()
              
              		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
              		if not selectionChanged then
              			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
              		end
              	--end
              end
              

              specifically ignoreSelection stuff

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

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              • Rodimus_PrimeR Offline
                Rodimus_Prime
                last edited by Rodimus_Prime

                Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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                • maggeM Offline
                  magge Global Moderator
                  last edited by

                  @nine2

                  • After the recent patch, all player colors are black (only mod activated + common mod tools)

                  5ae99c62-a8d4-461d-bb8c-d59ca92a523c-image.png

                  Join a FAFtastic Team

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                  • nine2N Offline
                    nine2
                    last edited by

                    I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?

                    Doesn't look like something a ui mod can even break.

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                    • nine2N Offline
                      nine2
                      last edited by

                      @magge ^^

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                      • maggeM Offline
                        magge Global Moderator
                        last edited by magge

                        I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.

                        It saved me for every game two thankful clicks, because I always play with those colors enabled.

                        If they can not reproduce that bug in that way, then something is really odd.

                        00a3a0a0-e714-4db8-bdc0-1e01bf38c739-image.png

                        Join a FAFtastic Team

                        JipJ 1 Reply Last reply Reply Quote 0
                        • nine2N Offline
                          nine2
                          last edited by

                          Nice work. And presumably team colors itself is fine if you do it manually?

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                          • JipJ Offline
                            Jip @magge
                            last edited by

                            @magge You can right click this button:

                            b370362f-f5a6-4290-a77c-c65484fc2059-image.png

                            That opens up this:

                            54788af1-2d7b-4702-8480-f3b8f7ef78b0-image.png

                            Where you can enable it by default too.

                            A work of art is never finished, merely abandoned

                            Rodimus_PrimeR 1 Reply Last reply Reply Quote 5
                            • maggeM Offline
                              magge Global Moderator
                              last edited by

                              OMG, I did not know you can right-click this icon. I changed the default colors. Thanks Jip.

                              Join a FAFtastic Team

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                              • RoweyR Offline
                                Rowey
                                last edited by

                                I did not know this either

                                "The needs of the many outweigh the needs of the few" - Spock

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                                • Rodimus_PrimeR Offline
                                  Rodimus_Prime @Jip
                                  last edited by

                                  @jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!

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                                  • L Offline
                                    lldaedalusll
                                    last edited by

                                    Hi,

                                    I noticed an issue when ui party's "watch units" is on:

                                    • select a unit
                                    • give it a multi-step patral queue using shift
                                    • sometimes, after finishing the queue and releasing shift, the patrol icon on the mouse cursor remains active

                                    If you dont notice that, your next click breaks your patrol queue you just made and the unit(s) start to patrol to where you last clicked. I am not sure if other queued commands might be affected as well.

                                    I could reproduce this with just ui party and common mod tools being active ... no other mods. Just the ACU is enough to reproduce.

                                    • ui party 15
                                    • common mod tools 1 (10/10/16)

                                    Any ideas how to fix that? Thx.

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                                    • Ctrl-KC Offline
                                      Ctrl-K
                                      last edited by

                                      Any ideas how to fix that? Thx.

                                      Dont use UI party

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • L Offline
                                        lldaedalusll
                                        last edited by

                                        Yeah ... indeed, but other suggestions for keep using it?

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                                        • nine2N Offline
                                          nine2
                                          last edited by

                                          Hey there.

                                          I can't reproduce the issue - do you get it when there is only a commander on the map and no other units. I have seen things like that before over the years but it is rare and I haven't heard many complaints.

                                          How frequently can you replicate the issue?
                                          Can you replicate the issue and send me a log file? And your game.prefs file.

                                          Maybe I can find a clue in there.

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                                          • L Offline
                                            lldaedalusll
                                            last edited by lldaedalusll

                                            Hi nine2,

                                            with this issue, I run into it every game multiple times. But I use patrol a lot over attack move.

                                            Reproduced it now with just a commander and a game with only common mod tools + ui party. In ui party the mod is enabled, watch units was on and start units in ground fire mode as well.

                                            The 7th queued patrol I made reproduced it. See between 00:23 seconds and 00:25 seconds. Game id #19097091.

                                            PS: It reproduces as well with only common mod tools + notifications 5.2 on under the same conditions.

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