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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
    52 Posts 15 Posters 7.1k Views
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    • T
      Tagada Balance Team
      last edited by Tagada

      The hotkey for selecting locked units also doesn't work. The only way to select locked units is by holding down shift and clicking/box dragging.

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      • T
        thecore
        last edited by

        Sometimes the bottom build icons are missing and you have to reselect the acu again. This can happen if you restart a single player game.

        bug.jpg

        Never Fear, A Geek is Here!

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        • B
          BlackburnUTG
          last edited by BlackburnUTG

          In the old thread was said:
          econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

          but the link is dead. Can someone make new description of this feature?

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          • nine2N
            nine2
            last edited by

            https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783

            Check the spoiler down the bottom of the page

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            • Rodimus_PrimeR
              Rodimus_Prime
              last edited by

              Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!

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              • nine2N
                nine2
                last edited by

                No but you can edit your game preferences file. Somewhere is an x/y coord

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                • B
                  BlackburnUTG
                  last edited by BlackburnUTG

                  My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
                  and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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                  • nine2N
                    nine2
                    last edited by

                    The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

                    I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

                    "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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                    • B
                      BlackburnUTG
                      last edited by

                      Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
                      Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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                      • nine2N
                        nine2
                        last edited by

                        I haven't worked on the mod for years sorry. Delay is a good idea tho.

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                        • nine2N
                          nine2
                          last edited by

                          You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                          • Ctrl-KC
                            Ctrl-K @nine2
                            last edited by

                            @nine2 I would like to collaborate and make brand new version of UI party 😁

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

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                            • nine2N
                              nine2
                              last edited by

                              He'll yeah do it bro. What are you going to put in it?

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                              • Ctrl-KC
                                Ctrl-K @nine2
                                last edited by

                                @nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff 😉

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

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                                • Rodimus_PrimeR
                                  Rodimus_Prime
                                  last edited by

                                  Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.

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                                  • nine2N
                                    nine2
                                    last edited by

                                    Nope

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                                    • J
                                      JamesEllis
                                      last edited by

                                      This post is deleted!
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                                      • J
                                        JamesEllis
                                        last edited by

                                        This post is deleted!
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                                        • Ctrl-KC
                                          Ctrl-K
                                          last edited by Ctrl-K

                                          Add few lines to the gamemain.lua in order to fix compatibility with other mods

                                          function OnSelectionChanged(oldSelection, newSelection, added, removed)
                                          		if ignoreSelection then
                                          			return
                                          		end
                                          	--if not SelectHelper.IsAutoSelection() then 
                                          		UnitSplit.SelectionChanged()
                                          
                                          		local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed)
                                          		if not selectionChanged then
                                          			oldOnSelectionChanged(oldSelection, newSelection, added, removed)
                                          		end
                                          	--end
                                          end
                                          

                                          specifically ignoreSelection stuff

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

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                                          • Rodimus_PrimeR
                                            Rodimus_Prime
                                            last edited by Rodimus_Prime

                                            Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).

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