RK's explosions - Updated
-
I have updated RK's explosions to the latest version of FAF.
Additional changes:
-
Damage toggle - Explosions can now be toggled to deal damage (numbers still needs tweaking)
-
Added generic Experimental explosions - Experimentals without a custom death thread will now have a semi randomized explosion sequence. compatible with all mods in theory, as long as the Experimental's death thread does not override the vanilla one

Citadel from blackops, one of the few blackops experimentals without a custom death thread
Aeon spaceship from orbital wars, after categorizing it as an experimental
Cybran experimental flying carrier, from brewlan
Seraphim spaceship from orbital wars, after categorizing it as an experimental -
-
@D4rkstalker Thanks for the MOD, I've tried it.
Here are the special effects from the Sanctuary Shattered Sun demo attached.

-
@D4rkstalker Nice work. I've tested it in 2 of the campaigns: Mission 2 Dawn FA, where there was no problem. I also tested with stand alone Mission Fort Clarke. There was a problem at the beginning of this mission in that you only had control of 2-3 units of your initial forces. Also, I recall that each faction had their own distinct strategic weapon explosion in RK's explosions, in either skirmish or campaigns. Where as your version seems to have standard or albeit very indistinct explosions. For example, Cybran had a distinct red variation nuclear explosion, and Aeon had distinct green variation nuclear explosion.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login