@biass said in [Why would you have left FAF?]
@CheeseBerry said in Why would you have left FAF?:
My suggestions therefore would be a Karma system of sorts, fully built into the client.
Isn't viable.
The manpower of FAF will always be a major weakness,
Dealing with watching players 50 minute long gap games to find the moment where a player reclaimed your pgen is already a timesink, so trying to arbitrate a karma system to make sure people are not abusing it, is an unfeasble use of resources.
I agree, taxing the time of our volunteer moderators further just to marginally improve the game is not feasable.
My intention for the karma system would be to have it mostly, or maybe even completely, automated.
I don't think this is the right place to post a three page design document about a possible karma system, so I'll try to be concise:
The main thing that requires human intervention are the meaningful, game altering punishments that come from griefing, harassment, etc. This is necessary of course, nobody should be banned w/o a human in the loop presiding over that decision.
What could be automated though is the small stuff, mainly the "was he an asshole or polite/helpful in the recent game" question, as well as (very) minor punishments or rewards.
As such, you could have the option to rate players after a game using the same interface prompt we already use to rate games as a whole.
Getting rated would result in someones karma score going up/down and after certain thresholds, you get minor punishments/benefits.
Like getting an automated warning informing them that they are making the game worse for others, or an angel/teacher emoji next to your name, if you are regularly nice/helpful
Maybe don't even give any rewards/punishments at all and just have a karma score shown when you click on someones profile as an incentive to be a bit more nice of a person. People like seeing numbers go up after all.
Like I said in my original post, this is all work in progress, especially the possible rewards punishments.
Having a way to rate to conduct of others might also help from a psychological perspective. Instead of being annoyed and having to stir in your own thoughts after a game, you get to tell the official karma system "Yes, he was a dick that game!" and get a "Thank you for your feedback.", providing just a bit of closure.
A couple of days ago I report someone for "being a dick" during multiple games and as expected nothing happened. This is probably a good thing, you don't want to start banning people for venting during a bad day, but it does give another perspective to the "just report them" suggestion:
Reporting may work, but it certainly doesn't for the small stuff.
It is good that the reporting system exists, but the small stuff does matter too!
Like I already said, this is not about me, my online-skin is thick enough by now, and it's also not about any of the real, competitive GaMErZ in this thread. We'll manage.
It is specifically about the new, inexperienced players and for them the difference between a welcoming and a hostile environment is huge.
The karma system might not be the right way to go, or it might just be a small part in a bigger solution, but I definitely think we can do better.