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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Question about veterancy

    Scheduled Pinned Locked Moved Modding & Tools
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    • cychwa_klaymbergC Offline
      cychwa_klaymberg
      last edited by

      Greetings, Commanders! I have another question and would like some clarification.

      The commander's blueprint contains this piece of code:

      Veteran = {
          Level1 = 20,
          Level2 = 40,
          Level3 = 65,
          Level4 = 90,
          Level5 = 120,
      },
      VeteranHealingMult = {
          0.1,
          0.2,
          0.3,
          0.4,
          0.5,
      },
      VeteranMass = {
          1000,
          1250,
          1750,
          2500,
          3500,
      },
      

      On the wiki, I only found explanations for Veteran:

      Veteran define how many kills for each veteran level are required.

      Veteran = {
      Level1 = 'integer', <Define how much kills are required for reaching veteran level 1>
      Level2 = 'integer', <Define how much kills are required for reaching veteran level 2>
      Level3 = 'integer', <Define how much kills are required for reaching veteran level 3>
      Level4 = 'integer', <Define how much kills are required for reaching veteran level 4>
      Level5 = 'integer', <Define how much kills are required for reaching veteran level 5>
      },

      However, as far as I know, veterancy is awarded not for the number of units killed, but for the mass of units killed. This confuses me.

      Could you clarify these lines ( Veteran, VeteranHealingMult, VeteranMass ) and what they actually affect?

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      • S Offline
        Sprouto
        last edited by

        The use of mass, for veteran levels, is purely a FAF based change. It supplants the original kill based mechanic. The healing mult is likewise, a FAF-only change. In the original game, when a unit made a vet level, it would have it's HP set to a % of it's new HP max, based upon how damaged it was. In FAF, this gets replaced with a fixed % of healing, based upon the HP of the unit at the time it makes the level.

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        • cychwa_klaymbergC Offline
          cychwa_klaymberg
          last edited by

          any other modificators?

          • VeteranMassMult = 0.5 what is it?
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          • N Offline
            Nomander Balance Team
            last edited by

            For FAF you should use the documentation in the intellisense docs:
            https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81
            Setting up intellisense is easy, it's just VSCode and the FA Lua extension. It will show tooltips for documentation, add autocomplete, and help navigate the code. Further instructions for a dev environment are here: https://faforever.github.io/fa/development

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