<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Question about veterancy]]></title><description><![CDATA[<p dir="auto">Greetings, Commanders! I have another question and would like some clarification.</p>
<p dir="auto">The commander's blueprint contains this piece of code:</p>
<pre><code>Veteran = {
    Level1 = 20,
    Level2 = 40,
    Level3 = 65,
    Level4 = 90,
    Level5 = 120,
},
VeteranHealingMult = {
    0.1,
    0.2,
    0.3,
    0.4,
    0.5,
},
VeteranMass = {
    1000,
    1250,
    1750,
    2500,
    3500,
},
</code></pre>
<p dir="auto">On the wiki, I only found explanations for Veteran:</p>
<p dir="auto">Veteran define how many kills for each veteran level are required.</p>
<p dir="auto"><em>Veteran = {<br />
Level1 = 'integer', &lt;Define how much kills are required for reaching veteran level 1&gt;<br />
Level2 = 'integer', &lt;Define how much kills are required for reaching veteran level 2&gt;<br />
Level3 = 'integer', &lt;Define how much kills are required for reaching veteran level 3&gt;<br />
Level4 = 'integer', &lt;Define how much kills are required for reaching veteran level 4&gt;<br />
Level5 = 'integer', &lt;Define how much kills are required for reaching veteran level 5&gt;<br />
},</em></p>
<p dir="auto">However, as far as I know, veterancy is awarded not for the number of units killed, but for the mass of units killed. This confuses me.</p>
<p dir="auto">Could you clarify these lines ( Veteran, VeteranHealingMult, VeteranMass ) and what they actually affect?</p>
]]></description><link>https://forum.faforever.com/topic/10122/question-about-veterancy</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 03:29:21 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10122.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 15 May 2026 06:57:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Question about veterancy on Sun, 17 May 2026 08:33:36 GMT]]></title><description><![CDATA[<p dir="auto">For FAF you should use the documentation in the intellisense docs:<br />
<a href="https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81" rel="nofollow ugc">https://github.com/FAForever/fa/blob/9868135d041a49e4e48afce1ae8dcbd8d5c814bc/engine/Core/Blueprints/UnitBlueprint.lua#L81</a><br />
Setting up intellisense is easy, it's just VSCode and the FA Lua extension. It will show tooltips for documentation, add autocomplete, and help navigate the code. Further instructions for a dev environment are here: <a href="https://faforever.github.io/fa/development" rel="nofollow ugc">https://faforever.github.io/fa/development</a></p>
]]></description><link>https://forum.faforever.com/post/73136</link><guid isPermaLink="true">https://forum.faforever.com/post/73136</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Sun, 17 May 2026 08:33:36 GMT</pubDate></item><item><title><![CDATA[Reply to Question about veterancy on Sat, 16 May 2026 18:07:39 GMT]]></title><description><![CDATA[<p dir="auto">any other modificators?</p>
<ul>
<li>VeteranMassMult = 0.5 what is it?</li>
</ul>
]]></description><link>https://forum.faforever.com/post/73127</link><guid isPermaLink="true">https://forum.faforever.com/post/73127</guid><dc:creator><![CDATA[cychwa_klaymberg]]></dc:creator><pubDate>Sat, 16 May 2026 18:07:39 GMT</pubDate></item><item><title><![CDATA[Reply to Question about veterancy on Fri, 15 May 2026 16:49:37 GMT]]></title><description><![CDATA[<p dir="auto">The use of mass, for veteran levels, is purely a FAF based change.     It supplants the original kill based mechanic.   The healing mult is likewise, a FAF-only change.    In the original game, when a unit made a vet level, it would have it's HP set to a % of it's new HP max, based upon how damaged it was.   In FAF, this gets replaced with a fixed % of healing, based upon the HP of the unit at the time it makes the level.</p>
]]></description><link>https://forum.faforever.com/post/73115</link><guid isPermaLink="true">https://forum.faforever.com/post/73115</guid><dc:creator><![CDATA[Sprouto]]></dc:creator><pubDate>Fri, 15 May 2026 16:49:37 GMT</pubDate></item></channel></rss>