FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    purpose of sera t3 subs?

    Scheduled Pinned Locked Moved Balance Discussion
    8 Posts 4 Posters 284 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      Prophet-
      last edited by

      i know everyone has posted complaining about sera subs, and because they mostly used in phantoms/gap no one really cares, however I must ask, what is their role? They annihilate everything that is not a battleship, and even at that a battleship cannot kill mass t3 subs.

      I get the counter to this argument will be use torpedo bombers ( not effective as the anti torp defense will intercept a large amount of torpedo's) or ground fire with battleships. but the reality is microing t3 subs requires little to no effort and summits and cybran battleships have no chance hitting them.

      a main issue with them is their range is very long, and when they kill units the torpedoes automatically target the next ship.
      If their role is to counter t2 subs, then we should balance them accordingly. but i feel that since the change to torpedo targeting, all subs are far too overpowered. they should not be able to go toe to toe with destroyers, and in most cases, snowball with their torp defence and overwhelm destroyers.

      a simple reduction in torpedo damage, or not allowing them to retarget ships after being fired would bring them more in line with how how their role should be defined. Not as a damage dealer but as a unit you can use to bolster your fleet.

      I

      1 Reply Last reply Reply Quote 0
      • H Offline
        HotCheeseInRear
        last edited by HotCheeseInRear

        Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.

        A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.

        Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.

        Torpedo defense belongs on destroyers and torpedo boats.

        1 Reply Last reply Reply Quote 3
        • ipconfig-releaseI Offline
          ipconfig-release
          last edited by

          A rework of navy balance with a focus on subs/underwater layer was/is in the works but I don't know if it's going to be something like what Fixed in Equilibrium did or something else entirely.

          P 1 Reply Last reply Reply Quote 0
          • P Offline
            Prophet- @ipconfig-release
            last edited by

            @ping_127_0_0_1

            i didnt know they were looking at re-working the naval balance.

            on a side note i hate how subs are allowed to be stacked, effectively making one mega unit with a huge pool of health. Another thing that is impossible to counter

            JipJ 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @Prophet-
              last edited by

              @Prophet said in purpose of sera t3 subs?:

              on a side note i hate how subs are allowed to be stacked, effectively making one mega unit with a huge pool of health. Another thing that is impossible to counter

              The easiest solution is to make all torpedo weapons do slight splash damage. The stacking problem will resolve itself shortly after that.

              @Prophet said in purpose of sera t3 subs?:

              i didnt know they were looking at re-working the naval balance.

              As far as I am aware there is no large rework in the works.

              A work of art is never finished, merely abandoned

              P 1 Reply Last reply Reply Quote 1
              • P Offline
                Prophet- @Jip
                last edited by

                @Jip

                giving torpedo's a small splash damage would be a great addition. I do not think the whole system needs to be re-worked, but small tweaks to make subs less oppressive.

                Not having torpedoes automatically retarget a new ships after death and even reducing sera t3 subs HP to 3000 would still allow it to play the role of sub hunter.

                H 1 Reply Last reply Reply Quote 0
                • H Offline
                  HotCheeseInRear @Prophet-
                  last edited by

                  @Prophet Disable torpedo retargeting for subs, and enable it for torp bombers IMO

                  P 1 Reply Last reply Reply Quote 0
                  • P Offline
                    Prophet- @HotCheeseInRear
                    last edited by

                    @Hotcheese

                    another fantastic suggestion ^.^

                    1 Reply Last reply Reply Quote 0

                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                    With your input, this post could be even better 💗

                    Register Login
                    • First post
                      Last post