FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
    290 Posts 38 Posters 117.6k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      frost_OTBEPTKA @frost_OTBEPTKA
      last edited by

      said in Commander Survival Kit (A new SIM Mod):

      hi, sorry, I didn’t think to write in English right away
      I'm interested in units like "A-50 Thunderbolt". "Caspian monster" β€œhelicopter”
      , but I would like to touch all the units, how they behave, and so on
      installed this way
      1- downloaded both github repositories and put them in the mods folder
      This is a method without a boot "doucher"
      2-
      with the boot "launcher" I unpacked it into the folders called "mods" and "game data"

      1 Reply Last reply Reply Quote 0
      • C Offline
        CDRMV @frost_OTBEPTKA
        last edited by CDRMV

        @frost_OTBEPTKA
        Regarding to the Commander Survival Kit If you Play FAF you don't need the Gamedata Folder. The Gamedata Folder which includes the SCD Files is only required for the Steam/Retail (Vanilla) Version of the Game.

        If you Download the GitHub Repository for example of the Commander Survival Kit you will need to Put the included Folders, which are inside the Mods Folder for example Commander Survival Kit, Commander Survival Kit Units, Commander Survival Kit Ammunition and so on into your Mods Folder. After that is done you can activate the Mods in the Mod Manager and they will Work. Same goes for Mechdivers where you need to put the Mechdivers Folder which is inside the Mods from GitHub into your Mods Folder than activate the Mod in the Mod Manager. The Units which you are looking for are included in the Mod Commander Survival Kit Units (CSK Units) So If you want to Play them Put the Commander Survival Kit Units Folder from the Mods Folder from GitHub into the Mods Folder of the Game and activate the Mod in the Mod Manager.

        1 Reply Last reply Reply Quote 0
        • F Offline
          frost_OTBEPTKA
          last edited by

          Thank you

          1 Reply Last reply Reply Quote 0
          • C Offline
            CDRMV
            last edited by

            Hello everyone,
            After a period of quiet, it's finally time to present you with the newest development report for Mechdivers. And this time it's significantly larger than usual.

            e396df60-d82d-46e4-845d-e816504934d1-image.png

            First of all the Unit Roster of the UEF has get a few new Additions + a few of the exiting Units has get an new Texture.

            'T 080 DAD' - Tech 2 Heavy Tank
            A new Tank Series has been added into the Mod.
            This Tank is armed with an Improved Gauss Cannon, a Machine Gun and a Gatling Secondary Turret. The Design of this Tank is based on an Helldivers 2 Fan Concept Artwork for an Super Earth Tank. The Model has been created by myself and the Texture has been created by Wardem.

            48c01903-6472-41b0-8e7e-97c5abf5454a-image.png

            Drop Tesla Tower
            Once the Drop Pod hits the Ground a Tesla Tower will be unpacked. This Defense is able to Stun and Damage the Target Unit. However the effect will be expanded on enemy land unit, which are close to the Target . So they will be stunned and damaged by Chain Lightning. The Design is based on the A/ARC-3 Tesla Tower Strategem from Helldivers 2.

            5bc16773-e657-4a0c-aeb1-94be944c5a70-image.png

            Drop HMG Emplacement
            The first stationary Defense, which can be manned by an single Mech Marine has been added into the Mod. This Turret is armed with two Rapid Fire Armor Piercing Machine Gun Cannons. Next to of this this Turret has access to Enhancement Upgrades, where you can install additional Armor or an Wall. If you install the Armored Wall Upgrade you will be able to link it with the Wall Emplacement and to rotate it manually if needed with two additional Buttons.
            A Video Demonstration, where you can see how it works will be posted soon on Moddb. The Design is based on the E/MG-101 HMG Emplacement from Helldivers 2.

            1ae16a6f-195a-4b71-b66e-cf72ce7d6984-image.png

            Drop Anti Tank Emplacement
            Similar like the Drop HMG Emplacement it can be manned with an Mech Marine. It comes with a Enhancement Upgrades to install Armor and Wall with the specific Rotation Abilities. The Design is based on the Anti Tank Emplacement Strategem from Helldivers 2.

            c066c918-0073-4774-89e4-1192e4057f83-image.png

            Drop Wall Emplacement.
            The first Variation of the Wall Emplacement has arrive.
            After the Drop Pod arrives the Wall will be unpacked in an nice Animation Sequence. This Unit comes with two Abilities where you can Rotate the Wall in the following Directions: Left and Right. They will be a another Variation of this Unit soon with the access to an attached Grenade Launcher. A Video Demonstration, where you can see how it works will be posted soon. πŸ˜‰ The Design is based on the E/GL-21 Grenadier Battlement from Helldivers 2

            69dfb246-f36c-4b2c-9670-7725a2fdbeaf-image.png

            8690bbaf-af59-451f-a9d8-1c99a3946c9d-image.png

            New Textures for two UEF Units by Wardem:
            'Razer G-167' - Tech 1 Assault Truck
            5e659af7-e711-439b-81cc-0f2e91199fc8-image.png

            'Boxer' - Tech 3 Armored Mech Marine Carrier (AMMC)
            1e97005e-8bb5-4523-b314-94befe9a2cb0-image.png

            798d59fa-34eb-4991-b9ea-77047daa9efe-image.png

            The Unit Roster of the Cybrans has also get several new interesting Units based on Automaton Units from Helldivers 2

            Tech 1 Advanced Light Bot Factory
            This small Factory is actually similar like an Infantry Barrack. However it produce a new Series of Light Assault Bots for the Cybrans. The Design is based on the Automaton Fabricator Structure from Helldivers 2

            It comes with 3 Enhancement Upgrades:

            regular_btn_up.png Regular Legion
            The regular Build Configuration of the Factory builds only the first 6 Units from the list below

            jetpack_btn_up.png Jet Brigade
            Adds a few new Units with an Jetpack to the Build List and gives a few existing Units a Jetpack as well.

            flame_btn_up.png !Incineration Corps
            Adds a few new Units armed with flame Weapons to the Build List and changes the Weapons of the existing to Flame Weapons and gives them a little bit more Armor (Health)

            This Structure is able to build 8 new Units

            • Trooper (Or Raider)
            • Commissar (Is able to call in Land Reinforcements)
            • MG Raider
            • Marauder
            • Rocket Raider
            • Brawler (A Melee Variant armed with two Blades)
            • Assault Raider (Comes with an Jetpack)
              Only Buildable if the Jet Brigade Upgrade is installed to the Factory
            • Pyro Trooper (Armed with an Flamethrower
              Only Buildable if the Incineration Corps Upgrade is installed to the Factory

            Note:
            I will probably going to make an additonal post to show you these Units more in Detail.

            8975e911-7ce2-4962-94c2-552af1566a0a-image.png

            Tech 2 Advanced Heavy Factory
            A Heavy Factory, which is able to Build the Scout Striders, Devastators, Tanks and the Hulks. Similar like the Advanced Light Bot Factory this Factory comes with Enhancement Upgrades. The first 3 Upgrades are similar like the ones of thew other Factory which gives you the Build Access to Units of the Jet Brigade and the Incineration Corps. However it comes with an fourth Upgrade which allows the construction of the Cybran Tech 3 Land Units from Mechdivers. Later regular Factories from the Game itself will no longer be able to build the Cybran Mechdivers Units. But currently they are still buildable because the AI needs an Support for the two Factories. The Design is based on the Automaton Bulk Fabricator from the Game Helldivers 2

            04344534-245a-47da-be91-cd694988beab-image.png

            'Hunter II' - Tech 2 Medium Assault Bot (Scout Strider)
            A bipedal Walker, which can be manned/unmanned by an Trooper to make it functional. The Walker is armed with two Fusion Laser Cannons. Additionally this Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Scout Strider from Helldivers 2
            Buildable in the Tech 2 Advanced Heavy Factory.

            19f373b9-9e32-4eba-aa1c-9817b6921e6a-image.png

            Hunter III' - Tech 3 Medium Assault Bot (Advanced Scout Strider)
            Basically an improved Version of the Hunter II. The Pilot cabin has been fully armored which gives him more HP. Additionally the Walker has get access to 4 Proton Missiles, which gives him additional Fire Power in Combat. This Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Reinforced Scout Strider from Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

            dcc07a06-fc86-4c40-9181-462c6cf66f88-image.png

            'Devastator' - Tech 2 Advanced Assault Bot
            The Successor of the Advanced Light Assault Bot Series. Comes with an full redesigned armored Body and a integrated Medium Fusion Laser Blaster on its Right Arm. This Bot is slow but has access to the Speed Boost Ability to increase its Move Speed a bit if needed. The Design of this Unit is based on the Automaton Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

            d5b9f6bd-343e-4fd3-b539-cee4d1319944-image.png

            'Rocket Devastator' - Tech 2 Advanced Missile Bot
            An another Variation of the Devastator, which comes with an Proton Missile Launcher on its Back. The Design of this Unit is based on the Automaton Rocket Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

            0f815e78-af21-4b0e-8053-e16a40013fed-image.png

            'Heavy Devastator' - Tech 2 Advanced Siege Bot
            An another Variation of the Devastator, which comes with an portable armored shield and an improved Fusion Machine Gun. The Design of this Unit is based on the Automaton Heavy Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

            c142f54c-55cd-4f91-8a8d-d8589d545b1f-image.png

            'Incineration Corps Devastator' - Tech 2 Advanced Shotgun Bot
            An another Variation of the Devastator, which comes with an portable armored shield and an Flame Shotgun. Buildable in the Tech 2 Advanced Heavy Factory. Only if the Incineration Corps Upgrade is installed to the Factory.

            9a15a060-1d98-49be-86e3-f80e4b6c1ace-image.png

            '!Jet Brigade Devastator' - Tech 2 Advanced Jetpack Bot
            An another Variation of the Devastator, which comes with an Jetpack on its Back.
            Buildable in the Tech 2 Advanced Heavy Factory. Only if the Jet Brigade Upgrade is installed to the Factory.

            7c795ba6-d351-477e-9412-e65ab64e57ab-image.png

            ***'Hulk Scorcher' - Tech 3 Heavy Ambush Bot ***
            A large armored bipedal Mech, which is armed with an flamethrower and an circular saw for close combat engagements. The Design is based on the Automaton Hulk Scorcher from Helldivers 2. Note: The circular saw is functional in close combat as well make sure to place the unit close to an enemy unit to see the saw in action. Buildable in the Tech 3 Advanced Heavy Factory. There is an Jet Brigade Variant of this Unit with access to an Jetpack. There is an Incineration Corps Variant of this unit as well with an small modifed Model to give it an more armored approach.
            Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

            d3357c5b-3276-44f8-b4c3-f64521f4b79d-image.png

            'Hulk Bruiser' - Tech 3 Heavy Assault Bot
            A large armored bipedal Mech, which is armed with an Heavy Fusion Laser cannon and an Proton Missile Launcher. The Design is based on the Automaton Hulk Bruiser from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.
            There is an Jet Brigade Variant of this Unit with access to an Jetpack.
            Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

            139ea92c-8bbf-46d8-ab25-92fab51fb8b4-image.png

            'Hulk Obliterator' - Tech 3 Heavy Assault Bot
            A large armored bipedal Mech, which is armed with two Proton Missile Launchers. The Design is based on the Automaton Hulk Obliterator from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.

            b44f4d36-ded8-40a4-8edc-6ace34bd38a3-image.png

            'Light Fusion MG Emplacement' - Tech 1 Point Defense
            A basic Defense Emplacement armed with an Rapid Fire Fusion MG Cannon. Can be manned/unmanned with an Trooper. Design is based on the Automaton Fusion MG Emplacement from the Game Helldivers 2.

            1dbc9b27-7fa4-46a4-b732-f15f9b832989-image.png

            'Dual Fusion Cannon Emplacement' - Tech 2 Point Defense
            This Turret It is an Dual Barrel Fusion Cannon Turret which can be manned/unmanned with an Trooper. The Design is based on the Automaton Dual Fusion Cannon Emplacement from Helldivers 2.

            bab0bce4-dade-43eb-bcb3-6bc88a4f52cc-image.png

            That is actually alot already and hope you like it.
            Stay tuned for more Updates
            See you soon πŸ˜‰
            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 2
            • C Offline
              CDRMV
              last edited by CDRMV

              Hello everyone,
              in Addition to the Development Report from Yesterday.
              Two new Units join the Cybran Unit Roster in the Mod: Mechdivers today.

              'Hunter IV' - Tech 3.5/Elite Heavy Siege Bot (War Strider)
              A large Bipedal Mech which is armed with two Heavy Fusion Rail Gun Cannons and an Grenade Launcher. These Rail Guns Cannons shot 4 Projectiles per Salvo. The Grenades, which are fired by the Grenade Launcher will not explode on Impact as usual they will explode with an delay. The Grenade Launcher itself has an automatic Active and Inactive Sequence. So he will Fire its Grenades in an specific interval. This Unit is buildable by Tech 3 Engineer's + SACU's. The Design is based on the Automaton War Strider from Helldivers 2.

              f933e53e-044c-4bd6-ad59-a2765f042634-17638978438954262710673997074784.png

              426c85e0-a2a7-4a38-bc5e-01aa9cb45a3f-17638978648763344176780511962042.jpg

              'Incineration Corps Hulk Firebomber' - Tech 3 Heavy Armored Artillery Bot
              A new Hulk Variant has been added, which is armed with an Flamethrower and an Mortar. The Design is based on the Automaton Hulk Firebomber from Helldivers 2.

              d613a031-f371-45af-b620-daeb0e81a0fe-17638979130947899336583436524968.jpg

              Both Units are now available in Early Access on Github. There are included in the Mod: Mechdivers.

              Hope you like them.
              Stay tuned for more Updates
              Best regards
              CDRMV

              1 Reply Last reply Reply Quote 3
              • QuantumTyphoonQ Offline
                QuantumTyphoon
                last edited by

                Too bad it doesn't work with FAF.
                Screenshot 2025-11-27 233726.png

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  CDRMV @QuantumTyphoon
                  last edited by CDRMV

                  @QuantumTyphoon
                  The Mod works with FAF but you have install the Mod incorrectly that is the Problem.

                  Why did you don't download the Mod from the FAF Modvault?
                  05d65fa1-932e-43b4-9782-f5403f05ffcf-image.png

                  I See you have install the Github Version of the Mod.
                  If you download the Mod from Github the extracted Folder is called Commander-Survival-Kit-main. If you want to install the Mod correctly open this Folder and you will find the Commander Survival Kit Folder inside the included Mods Folder. Put the Commander Survival Kit Folder into your Mods Folder and activate the Mod in the Mod Manager. If you have any throubles let me know I will help you.

                  Note:
                  I have Update the First Post with the Information that the Mod is downloable on the FAF Modvault as Well.

                  1 Reply Last reply Reply Quote 0
                  • QuantumTyphoonQ Offline
                    QuantumTyphoon
                    last edited by

                    @CDMV that did it. Thanks.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      CDRMV
                      last edited by CDRMV

                      Hello everyone,
                      its time for an new Development Report of Mechdivers.
                      Lets See what is new:

                      c5fe0adc-ec77-4ee4-b2b5-db1c380b077c-17658435902574783186394254599170.png

                      Landing Pad
                      The Design of this Structure is based on the Landing Pad from Helldivers 2. You can now build these two following Units with this Structure:

                      Pelican Tech 3 Mech Marine Transport Gunship,
                      Hercules Tech 3 Vehicle Transport Gunship

                      So there are No longer be buildable in the regular Air Factory from the Game.
                      989d1ffc-d6bf-4b73-9736-c5e477db5c79-17660136412116984806055834066856.png

                      'Slatter' - Tech 3 Heavy Anti Air-SAM Launcher
                      This Missile Launcher is designed to shot down large enemy Air Units such as Air Transports and Air Experimentals only. It comes with 24 Missiles in its Storage and will going to automatically refuel it once it gets empty. Compared to the regular T3 AA SAM Launchers from the Game itself such as the UEF Flayer the Slatter has an larger Range to use his Missiles. Buildable by Tech 3 Engineer's and SACU's It comes with an full Set of nice Unpack Animations as well. The Design is based on the S.E.A.F SAM Site from Helldivers 2.
                      eb50178b-4835-48aa-ba9d-dfd0a569a141-17659822656532011487220008764138.jpg

                      Drop Flag
                      Basically an Droppod with an animated Flag.
                      It has its own Capture Mechanic
                      The Flag and the Mast are animated too.
                      Design is based on the Super Earth Flag Strategem from the Game Helldivers 2
                      2c2ba8b8-f996-4b45-97f2-5dba70ead01c-17658438793245292319795725334888.jpg

                      Umanned/Manned Emancipator and Patriot
                      The Emancipator and Patriot Multifunctional Support Bots of the UEF has got an Model Update which adds an Cockpit/Inferior to them. So you can now Unman/Man them with an Single Mech Marine as an Pilot to make them Functional

                      66f56fb4-6f36-45c9-bcaf-9889d8612cec-17658441770496157104165317389581.jpg

                      ed3ad7ef-24d4-4140-8fa3-9481de190c6d-17658441928196140584820209721825.jpg

                      3beb1d7f-39d8-4df9-9eb3-af7199411e66-17658428044102405554285668059085.png

                      'Berserker' - Tech 2 Advanced Melee Bot (Melee Unit)
                      Basically an Devastator without his armor and more fractured as usual. He is armed with two Titanium Chainsaws on both Arms, which makes him very dangerous in close range. This Unit comes with the Speed Boost Ability. Buildable in the Tech 2 Advanced Heavy Factory. The Design is based on the Automaton Berserker from the Game Helldivers 2. Yes the Chainsaw is animated as well πŸ˜‰

                      e6aaa68f-c604-4377-965b-a2ca05d2d9a7-17658428660238254906308670371244.jpg

                      0746c53e-d71c-4f9a-9499-9e41bbab886e-17658429360432921485375867980253.png

                      'CX-300: Factory Strider' - Tech 3.5/Elite Heavy Walker
                      A large four-legged Walker which is armed with two Rapid Fire Fusion MG Cannons on its Head. It comes with an build in Devastator Factory. The Design is based on the Automaton Factory Strider from the Game Helldivers 2.

                      0c2796ac-ca77-41ae-8cf2-f392bbc3ac0a-17658430571767011891126210852798.jpg

                      The Factory Strider comes with several other Official and Custom Variations as Well

                      For example:

                      A Variant with an Tactical Jammer, which disables Shields of enemy Units in Range. Its able to Shot Flares in Sky to call in Land Reinforcements delivered by Air Transports
                      3623055e-28fd-433f-9e31-82072f0e5fa0-17658430898864184797415494706933.png

                      A Variant with an Missile Battery on its Back for Long Distance Fire Support for your Armies
                      f86cb3f2-0faf-4784-a90e-5a2710c3affb-17658431526992215597543732279477.jpg

                      A Variant with an Detector Tower on its Back.
                      If the Tower discovers an enemy Unit it will be able to call in Land Reinforcements delivered by Air Transports as Well.

                      9acc37f1-c17b-4ee2-aff1-2bdfc61b225a-17658432038433419273639832765660.jpg

                      Note: The Screenshots of those Factory Striders above are a Bit outdated since the Model has get a few little Updates with additions

                      Landing Pad
                      To build the large Tech 3 Air Transport Drone based on the Automaton Dropship from Helldivers 2 an Landing Pad has been added into the Mod. So it is No longer buildable in the regular Air Factory of the Game.
                      33418815-ad57-447e-96fc-af487d81682a-17658434484678822355219747950920.jpg

                      AI Support Expansion
                      Mechdivers has get an huge Expansion when it comes with its AI Support of its Units recently. With the introduction of the new Factories and Landing Pads the AI Support Had to be expaned Code wise to make them fully buildable and usable by the AI. This is has been successfully implement into the Mod. So the AI builds the new Factories and Landing Pads and the Units which are buildable by them.

                      About the Commander Survival Kit
                      Next to of the Progress on Mechdivers the next Versions of the Commander Survival Kit and Commander Survival Kit Timeos are getting closer thier Release. Currently I Work on the Descriptions for the Enhancement Upgrades of the Callable Drop Turrets and Drop Supply Stations for the Commander Survival Kit to give you an better Overview what they do in Detail.
                      Of course with the German Translatation next to of a few Fixes for both Mods.

                      As always stay tuned for more Updates. πŸ˜‰
                      More is already coming to us soon.
                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 2
                      • cychwa_klaymbergC Offline
                        cychwa_klaymberg
                        last edited by

                        Hello! This looks very interesting πŸ™‚

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CDRMV
                          last edited by

                          Hello everyone,
                          the next official Version of these two following Mods has been finally released on the FAF Modvault:

                          • Commander Survival Kit (Version 26)
                          • Commander Survival Kit Timeos (Version 2)

                          Just search for the Autor: CDRMV and you will see them:

                          image.png

                          Patchnores for Commander Survival Kit:
                          Patchnotes.pdf

                          Note:
                          The Category Database for the Commander Survival Kit didn't have get any new thnigs or changes.

                          Patchnotes for Commander Survival Kit Timeos:
                          Patchnotes.pdf

                          Have fun and stay tuned for more Updates related to Mechdivers.
                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 2
                          • J Offline
                            JoTape79
                            last edited by

                            hello again my friend πŸ˜„
                            I was wondering when you're going to create more units for the Aeon and Seraphim factions ❓ 😁 this is a great project Mod πŸ’―

                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              CDRMV @JoTape79
                              last edited by

                              @JoTape79
                              Hello sorry for the late Response. I'm actually busy in the Week because of my Job, which Mod do you mean specifically? Mechdivers or CSK Units? I and my Team will going to Create new Units for the Aeon and Seraphim soon.

                              Regarding to Mechdivers:
                              I will Post the next Development Report soon.
                              Currently I Work on several new Content for it, which takes time to complete. πŸ˜‰

                              J 1 Reply Last reply Reply Quote 0
                              • J Offline
                                JoTape79 @CDRMV
                                last edited by

                                @CDRMV yes, I was talking about supreme commander units (CSK Units) πŸ‘ ..... I've never heard about Mechdivers ? .... mechdivers is another mod ? πŸ€”

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CDRMV @JoTape79
                                  last edited by

                                  @JoTape79
                                  Yes Mechdivers is an another Mod, which is currently in Development by myself and already in Early Access on my GitHub Repository. It is focused on to add Units based on the two Helldivers Games (Helldivers 1 and Helldivers 2) into Supcom next to of an planned Gamemode in the future.

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    bayopello
                                    last edited by

                                    You can still spawn reinforcements and airstrikes being dead. Also when you are spawning the schathis is bugged and doesn't shoot. Mod is very cool. I love it ❀

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CDRMV
                                      last edited by CDRMV

                                      Hello @bayopello
                                      glad to hear you love the Mod.

                                      About the two Topic you mentioned above:

                                      Topic 1:
                                      You can still spawn reinforcements and airstrikes being dead.
                                      Personally I See this more as an Feature instead of an Bug. However it should get an Lobby Option, which allows you to manage this directly before you start a Match. I think it could be useful in an Survival related Match as an example, where Players fight against waves of AI Units. A Player, which has lose his ACU and Base during this Fight he could be still able to help his ally Players with additional Reinforcements and Fire Support or can try to rebuild his Base. In Multiplayer I can See that could be unfair If an Player who has lose anything is still able to call something. So yes to solve this I would make this Manageable as an Feature with its own Lobby Option in the Lobby.

                                      Topic 2:
                                      Also when you are spawning the schathis is bugged and doesn't shoot
                                      That is clearly an Bug and I already know where the Problem is.
                                      The Mod adds an Clone of the Mobile Scathis into the Game.
                                      The Reason for this is Brewlan changes the Scathis from an Mobile Artillery to an Structure.
                                      So to make the Mod still Compatible with Brewlan I have add this Scathis Clone to reintroduce the Mobile Artillery Scathis to make it Callable as an Land Reinforcement Unit. The Problem is the Code is still the one from Vanilla and Not the one from FAF. So I will need to add the FAF Code of this Unit with an Version Check to make this Unit functional in FAF. I have forget that so thanks to let me know. Since this Issue is FAF only I can Upload an Hotfix on the FAF Modvault to fix this. For Vanilla and Loud is this Not needed since they use the Vanilla Code but it will be included in the next Patch.

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        CDRMV
                                        last edited by CDRMV

                                        Hello everyone,
                                        I have upload Version 27 of the Commander Survival Kit (CSK) on the FAF Modvault.

                                        Overview:

                                        Bug Fix:

                                        Cybran Land Reinforcements Manager (Experimental Section)

                                        Callable Experimental Unit:

                                        'Scathis' - Cybran Experimental Mobile Artillery

                                        • Add an Version Check for Vanilla and FAF, which loads the correct Unit Code for the specific Gameversion. This fixes the Issue that the Unit wasn't able to fire in FAF (Was reported by @bayopello)

                                        @kilatamoro I have seen your 1 Star Review for the Commander Survival Kit recently.
                                        Personally I think the Issue you mentioned is caused by an another Mod. The Commander Survival Kit doesn't has a Function, which keep your Units selected (It doesn't even touch them).

                                        So the Questions which I have for you are:

                                        • Were any other mods activated?
                                        • When did the problem start?
                                        • Were there any errors in the log?
                                        • Is there a replay of the error that I can watch?
                                        • If you Play the Commander Survival Kit without any other Mods activated did the Issue appear as Well?

                                        As always if you find any Issues with the Commander Survival Kit please let me know about that directly. So I can look into it to fix it or I can work on it to make the Mod compatible with the specific Mod.

                                        Thank you for your Support. πŸ˜‰
                                        Anyway have fun and stay tuned for more Updates related to Mechdivers.
                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 0
                                        • ipconfig-releaseI Offline
                                          ipconfig-release
                                          last edited by

                                          @cdrmv Fyi player name = forum name

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            CDRMV
                                            last edited by CDRMV

                                            Hello everyone,
                                            its been a while since our last Development Report for Mechdivers.
                                            The time has come to present you the next Wave of new Content for it.

                                            Big thanks goes to wardem0510 a new Member in my Development Team for his work to improve the Textures of my Units.

                                            a3f4e088-9b0d-408c-91d1-03c07c0b7ee6-image.png

                                            7cb1e396-da2a-4ace-bb3b-cc177927d5ad-image.png

                                            'Eagle' - Tech 3 Groundattack Fighter
                                            This new Tech 3 Air Unit is now buildable as 10 Variants in the regular Tech 3 Air Factory, which comes with different Weapons such as:

                                            • Miniguns
                                            • Armor-Piercing Bombs
                                            • Napalm Bombs
                                            • Smokescreen Bombs
                                            • 500kg Bomb
                                            • Missile Pods
                                            • Cluster Bombs
                                            • Acid Bombs
                                            • Ion Bombs

                                            The Design is based on the Eagle 1 Fighter from the Game Heldivers 2


                                            cd768693-1936-4ebe-afb2-1e050bf1ddab-image.png

                                            Deimos - Tech 3 Heavy Mortar
                                            A specific Artilley installation with the Ability to switch its Grenade types by the installation of thier specific Enhancement Upgrades. This Artillery fires 1 Grenade per Salvo and requires the build of the Deimos Supply Tech 3 Ammunition Storage (see below for more details about this Building) to fill/refuel its Cannon with an Grenade. The Enhancement Upgrades will alos been unlocked once the Deimos Supply has been builded and its Storage is not empty. You can build 3 of them by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the SEAF Artillery from the Game Heldivers 2.

                                            Check out the Video Demonstration:
                                            https://youtu.be/Qptrpp1zQek


                                            cf49516e-22da-4e60-9c79-e1eb9e5501c0-image.png

                                            Deimos Supply - Tech 3 Ammunition Storage
                                            This Support Structure is actually designed to refuel the Deimos - Tech 3 Heavy Mortar with Grenades (Ammunition). Its current Storage Capacity is set to 50 and once it get empty a Cargo Hercules Transport Gunship will appear to refuel it atomatically. However the arrival of the Gunship and the refuel Process takes time so please be patient. Can be builded only once by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the Storage Structure, which usually appears next to of the SEAF Artillery in the Game Heldivers 2


                                            c0e12419-8835-4b07-9f5f-a452f310430a-image.png

                                            'KΔ«lauea' - UEF Experimental ICBM Launcher
                                            A large Strategic Missile Launcher, which fires an ICBM Missile to the given Target Location set by the Player. The Design is based on the ICBM Launcher from the Game Helldivers 2.


                                            06479e9d-4fa1-44da-9dd4-cc1fb552dcaa-image.png

                                            'UD-250 Bastion MK X' - Tech 3 Heavy Tankhunter
                                            This Tankhunter is armed with an powerful large caliber Gauss Cannon, which is usually used by Coastal Defenses or Battleships. The Cannon is not mounted on an Turret but on the Chassis of this Tank. So the Tank will automatically align his Chassis to the Target to Fire his Gauss Cannon. Next to of this the Tank is armed with an additional Machine Gun mounted on the Gauss Cannon. This Unit is buildable in the UEF Tech 3 Land Factory. He is not transportable but amphibious. The Design is based on the Bastion Tankhunter from the Game Helldivers 2


                                            fc269aad-bcae-476f-98c8-e75de2be600d-image.png

                                            75b29dd2-0eac-4796-84e1-7b0ce6ff7902-image.png

                                            e70bbde6-699b-4f9c-b45e-ec9333817f10-image.png

                                            'Vox Engine' - Tech 3 Heavy Tank Bot
                                            This armored Vehicle is armed with 2 Heavy Hydrogen Laser Cannons, 2 Hydrogen Laser Gatling Turrets and 2 Icarus Missile Launchers. It is amphibious and can be transported. Buildable by Tech 3 Engineers and SACUs. The Design is based on the Automaton Vox Engine from the Game Helldivers 2.

                                            All of these Units are now available in Early Access on my Github Repository.
                                            There are included in the Mod: Mechdivers.

                                            Hope you like it and stay tuned for more Updates. πŸ˜‰
                                            Best regards
                                            CDRMV

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • First post
                                              Last post