@techmind_ said in Unusual tactic in 1v1 ladder games:
Yeah, map control kinda sucks in his case, cause he have 4-8 t3 heavily protected mexes and everybody else spent mass on units, there is no 'effective' t2 arty, so shields + pd2/pd3 become kinda op. And everybody else have map control but 1/2 of his eco and could not penetrate his base. The only way to win is too out-eco him with more t3 mexes in long run
Basically, t2 stage does not have an answer to firebases.
This is untrue, mml are a decent answer to firebases since the enemy has to invest roughly similar amount of mass in tmd (that don't move, and don't defend against anything other than missiles).
Besides, it is unnecessary to try to break firebases in general. They are investing in defense -- what beats defense? -- greed does! So if you see t2 pd just make like 2 mml to force a response from the opponent and then get a t2 mex. Once you reach t3 it will be trivial to kill firebases anyway with t3 mobile arty.
It all comes down to very basic RTS principles, they are building defensive units. What are defensive units good against? Aggressive units. What are defensive units weak against? Greed (eco/tech). When enemy is turtling literally the worst possible thing you can do is attack them.