@blackyps said in Punish bad lobbies:
And even if it is rare, let's say a connection failure occurs 1% of the time, the chance that a 6v6 game launches successfully is still 0.99^66=0.51
I don't think assuming the connection failures to be independent is a good approximation, so we won't know how well this works until someone tries it out.
But in the current situation it's very likely a bad idea to add, since frequent disconnections and the high chance of the match not starting would give the queue a bad reputation that'll be hard to loose later on.
But once the game becomes more stable again a DG queue might be a good way to get the DG players on the same page and quicken match starts.
Meanwhile an astro queue could be added since that's only 4v4 (potentially 3v3), since that map is also played very frequently.
while astro is an especially deformed map, it's played a lot for it's simplicity and the quick launch. So even people that want to play 3v3 mapgen are driven to astro, just because it's faster.
And since astro only exists in custom games you have to commit to the astro lobby or the 3v3 matchmaker, if you had an astro queue you could just queue both and it'll be "safer" for you to get a game, sicne you don't need to chase down one of the 3 astro lobbys to secure your spot, when you can just chill in 3v3 queue when there are still 10+ people in the astro queue.
Generally pushing people to the matchmaker from custom games will benefit all matchmaker queues and might also open the minds of some "one-map-only players", since the effort needed to get a game will be more similar between game modes.
@zlo said in Punish bad lobbies:
lol, no i just used paint.
huh, quality checked out though.