@cocucka said in Punish bad lobbies:
Consider there should be interface like this:
- Select map: random, small pool, medium pool, huge pool, <check manually>.
- Select size: random, 1v1, 2v2, 4v4, 6v6.
- Select role: random, mid, air, navy, eco, non-mid.
- Toggle ranked: on, off.
- Button: Enqueue
- Hint: Most wanted roles (faster search): mid.
- Hint: Most wanted sizes (faster search): 4v4, 6v6.
Algorithm of matchmaking:
- Search for available players for a while.
- If not enough players prompt to extend role/size/map (without loosing priority).
- If not enough players prompt to extend role/size/map(without loosing priority).
- If not enough players prompt to extend role/size/map(without loosing priority).
Too many similar options.
allowing so many choices will cause players to fragment and not be able to match until enough time passes. (If you aren't allowing hard vetos)
but to go into the specific options:
@cocucka said in Punish bad lobbies:
Select map: random, small pool, medium pool, huge pool, <check manually>.
A map veto system has been talked about and might come if someone finds the time to implement it. allowing such big choices here will make it hard for people to match up and their ratings will deform to that type of map requiring seperate ratings to accurately match players.
@cocucka said in Punish bad lobbies:
Select size: random, 1v1, 2v2, 4v4, 6v6.
This is already there (except 6v6 for stated reason)
@cocucka said in Punish bad lobbies:
Select role: random, mid, air, navy, eco, non-mid.
This only makes sense for dual gap. Other maps have different slots and most maps that aren't DG or Setons aren't played enough to have such hard roles. (most maps have an air slot and maybe navy if there's water)
also hard to define for mapgen maps.
@cocucka said in Punish bad lobbies:
Toggle ranked: on, off.
This option makes no sense. Unlike most online games FAF has no hidden rating that it uses to match you vs others. The rating you see is the rating you are matched at. unrating a match makes sense if you play a severly unbalanced match or try something which could otherwise fall under rating manipulation. If you play mostly unrated against random opponents none of the players involved players will have fun.
You overestimated the amount of players FAF has or underestimate the amount of players needed to allow for such options without deteriorating queue times massively.