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    Unable to join lobbies

    Scheduled Pinned Locked Moved I need help
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    • S Offline
      Sonofibis
      last edited by

      When i select to join a game, FAF loads up and i sit in the connecting screen for some time. I can cancel and the game goes back to the UI and it seems to work fine.

      If i join a 3v3 ladder it joins sometimes connects to all the players. But it will not progress and sits in the 6/6 connected screen till it automatically resets.

      What ive done:
      Re-install
      mess with the connection settings in the FAF UI

      Is there a way i can try de bug see to whts going on?

      1 Reply Last reply Reply Quote 0
      • maggeM Offline
        magge Global Moderator
        last edited by

        Maybe security settings blocking connections.

        You could attach a client.log and maye game.logs when they exist to narrow down the issue

        Here is a link to a guide https://discord.com/channels/197033481883222026/1083863823083122750

        In case you do not have access to Discord:

        ca425ec2-b64e-4476-bbfd-2336d352c6c0-image.png

        Join a FAFtastic Team

        S 1 Reply Last reply Reply Quote 0
        • S Offline
          Sonofibis
          last edited by

          Many thanks i will attempt to try follow the code. Still having issues as is. Any clues ill post

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          • S Offline
            Sonofibis @magge
            last edited by

            @magge who can i talk to about these game logs.. I dont understand what im reading

            1 Reply Last reply Reply Quote 0
            • BlackYpsB Offline
              BlackYps
              last edited by

              Post them here

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                Sonofibis @BlackYps
                last edited by

                @blackyps Thats not possible the log is to big. If i knew what was relevant i could cut it down

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                • S Offline
                  Sonofibis
                  last edited by

                  So after a complete wipe from my PC removed all the data i could of the game, and a complete re-install again. It works...

                  However upon start up of the cleint now. I receive a Warning message - Maps and Mods path detected to be in One Drive, One dirve can cause issues during the game as it has a lock on the files during synchronization. It is advised that you change your amps and mods path in the client settings (i have done this message still persists).

                  Anyway it works but i was unable to figure out why i had the connection issue.

                  1 Reply Last reply Reply Quote 1
                  • S Offline
                    Sonofibis
                    last edited by

                    Nope gone back to not being able to join games again stuck in connection as before!!! ;(

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                    • S Offline
                      Sonofibis
                      last edited by

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00958219
                      attempted to read memory at 0x00000020

                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Tim\AppData\Roaming\Forged Alliance Forever\logs\game_20561644.log /gpgnet 127.0.0.1:51891 /mean 1713.01 /deviation 99.0313 /savereplay gpgnet://127.0.0.1:51889/20561644/Sonofibis.SCFAreplay /country AU /clan ANZ /numgames 995 /numgames 914

                      Callstack:
                      unavailable.

                      Last 100 lines of log...

                      debug: SND: Loaded WaveBank 'x1t_vo' at 2ebe6b8
                      info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
                      debug: SND: Loaded WaveBank 'x_fmv' at 2ebeaf0
                      info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
                      debug: SND: Loaded WaveBank 'xgg' at 2ebe820
                      debug: SND: Loaded SoundBank 'briefings'
                      debug: SND: Loaded SoundBank 'x01_vo'
                      debug: SND: Loaded SoundBank 'x02_vo'
                      debug: SND: Loaded SoundBank 'x03_vo'
                      debug: SND: Loaded SoundBank 'x04_vo'
                      debug: SND: Loaded SoundBank 'x05_vo'
                      debug: SND: Loaded SoundBank 'x06_vo'
                      debug: SND: Loaded SoundBank 'x1t_vo'
                      debug: SND: Loaded SoundBank 'x_fmv'
                      debug: SND: Loaded SoundBank 'xgg'
                      debug: MEM: -796091502 bytes SND
                      info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
                      debug: MEM: -796091502 bytes SND
                      info: /savereplay
                      info: REPLAY ID: 20561644
                      info: adding font file /fonts/arial.ttf
                      info: adding font file /fonts/arialbd.ttf
                      info: adding font file /fonts/arialbi.ttf
                      info: adding font file /fonts/ariali.ttf
                      info: adding font file /fonts/arialn.ttf
                      info: adding font file /fonts/arialnb.ttf
                      info: adding font file /fonts/arialnbi.ttf
                      info: adding font file /fonts/arialni.ttf
                      info: adding font file /fonts/ariblk.ttf
                      info: adding font file /fonts/arlrdbd.ttf
                      info: adding font file /fonts/butterbe.ttf
                      info: adding font file /fonts/vdub.ttf
                      info: adding font file /fonts/wintermu.ttf
                      info: adding font file /fonts/zeroes_3.ttf
                      info: Compiled shader: /effects/cartographic.fx
                      info: Compiled shader: /effects/frame.fx
                      info: Compiled shader: /effects/mesh.fx
                      info: Compiled shader: /effects/particle.fx
                      info: Compiled shader: /effects/primbatcher.fx
                      info: Compiled shader: /effects/range.fx
                      info: Compiled shader: /effects/sky.fx
                      info: Compiled shader: /effects/terrain.fx
                      info: Compiled shader: /effects/ui.fx
                      info: Compiled shader: /effects/vision.fx
                      info: Compiled shader: /effects/water2.fx
                      info: SHADERS COMPILED
                      debug: Wavebank prepared: 2e7fc88
                      debug: Wavebank prepared: 2e811f8
                      debug: Wavebank prepared: 2e825c0
                      debug: Wavebank prepared: 2e83728
                      debug: Wavebank prepared: 2e85340
                      debug: Wavebank prepared: 2e87710
                      debug: Wavebank prepared: 2e8a880
                      debug: Wavebank prepared: 2e8b9e8
                      debug: Wavebank prepared: 2e8cb50
                      debug: Wavebank prepared: 2e8dcb8
                      debug: Wavebank prepared: 2e90e28
                      debug: Wavebank prepared: 2ebbb50
                      debug: Wavebank prepared: 2ebccb8
                      debug: Wavebank prepared: 2ebe550
                      debug: Wavebank prepared: 2ebdfb0
                      debug: Wavebank prepared: 2ebe118
                      debug: Wavebank prepared: 2ebe3e8
                      debug: Wavebank prepared: 2ebec58
                      debug: Wavebank prepared: 2ebe6b8
                      debug: Wavebank prepared: 2ebeaf0
                      info: GPGNET: entering idle state.
                      info: /country
                      info: /init
                      info: /numgames
                      info: /mean
                      info: /clan
                      info: /deviation
                      info: GPGNET: setting nat handler to 0x117fb004
                      info: LOBBY: Game port 37037[UDP] opened.
                      info: LOBBY: starting with local uid of 406305 [Sonofibis]
                      info: GPGNET: entering lobby state.
                      debug: Wavebank prepared: 2ebe280
                      debug: Wavebank prepared: 2ebe820
                      info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61340.
                      info: LOBBY: Connecting to host "IceCrowe" [DESKTOP-8G5JFNL:61340, uid=1877]
                      info: Can't add chat text -- no chat display
                      info: text=Connecting to game host...
                      info: DisconnectFromPeer (uid=304809)
                      info: LOBBY: deleting unknown peer uid 304809.
                      info: ConnectToPeer (name=ZmeiGorinich, uid=304809, address=127.0.0.1:61341, USE PROXY)
                      info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61341.
                      info: LOBBY: Adding peer "ZmeiGorinich" [DESKTOP-8G5JFNL:61341, uid=304809]
                      info: Can't add chat text -- no chat display
                      info: text=Connecting to ZmeiGorinich...
                      info: DisconnectFromPeer (uid=254192)
                      info: LOBBY: deleting unknown peer uid 254192.
                      info: ConnectToPeer (name=Free_Riot, uid=254192, address=127.0.0.1:61342, USE PROXY)
                      info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61342.
                      info: LOBBY: Adding peer "Free_Riot" [DESKTOP-8G5JFNL:61342, uid=254192]
                      info: Can't add chat text -- no chat display
                      info: text=Connecting to Free_Riot...
                      info: GPGNET: setting nat handler to 0x00000000
                      info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
                      info: Run time: 0h00m34s

                      The only error ive managed to have happen. While aborting the connection screen. Hope this gives a clue

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        I bet on something blocking the connection in your setup. Most likely your antivirus

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                        • maggeM Offline
                          magge Global Moderator
                          last edited by

                          1. Which OS?
                          2. Which security software?
                          3. What internet do you have? Is it stable?

                          Join a FAFtastic Team

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                          • S Offline
                            Sonofibis
                            last edited by Sonofibis

                            Well thats what ive thought initially, but why after a hard reset and re-install did i briefly operate. But once i exited it then went to play again the issue started.

                            Edition Windows 10 Enterprise
                            Version 22H2
                            OS build 19045.3324

                            I dont have any security except what comes with windows, no vpn no third party nothing. Ive had a look at the settings but nothing stood out as an issue

                            Internets fine drops out like everyone else randomly playing faf and when im not playing faf it never drops out and its fast enough from AUS. I was playing faf lol every single day up until this issue ( i have a problem i know so dam addictive).

                            Sylph_S 1 Reply Last reply Reply Quote 0
                            • Sylph_S Offline
                              Sylph_ @Sonofibis
                              last edited by

                              @sonofibis I don't know whether this is of any help, but: no "security except what comes with windows" can still easily be enough security to stop applications working properly. Sometimes more significantly the less commercially successful those applications are.

                              I think it's important to set up firewall rules, allowing important programs (like FaF!) through the firewall, very much including the standard windows defender/firewall.

                              1 Reply Last reply Reply Quote 1
                              • S Offline
                                Sonofibis
                                last edited by

                                Well i have managed to fix the issue for now, i did check the security settings and firewall settings there was nothing i could see blocking FAF or SupCom.

                                Unfortunately how overcame the issue does not lead to answers. I simply upgraded from windows 10 to 11 did another un-install of both and re-install. And now its working, with exception to some annoying error i get still.

                                Warning message - "Maps and Mods path detected to be in One Drive, One dirve can cause issues during the game as it has a lock on the files during synchronization. It is advised that you change your amps and mods path in the client settings." for some reason i cannot change this location the FAF settings change folder doesn't work.

                                Anyway game works and TF for that ;D

                                deletethisD 1 Reply Last reply Reply Quote 0
                                • deletethisD Offline
                                  deletethis @Sonofibis
                                  last edited by deletethis

                                  @sonofibis Please follow this quick visual guide to change folder

                                  2d2dba3d-091f-402f-8eec-0206270d3c08-immagine.png

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