Added a new wave option, Air Drops! Lot of flexibility with these. Can set unit types carried, multipliers, where they spawn from, and even if they will drop in T4 units (Monkey Lords and Ythotha).
Here are all the options:
-AIRDROPS-
DROPS: Airdrops On/Off:
Sets if Air Drops are on and how frequent they occur. Transports are affected by the Wave Tech Delay (delays/speeds up tech progression) setting and Start Waves T2 setting (skips T1).
DROPS: Airdrops per Wave:
Sets how many transports spawn per wave.
DROPS: Airdrops Wave Multiply:
Will increase or decrease the size of waves as game progresses.
DROPS: Airdrops Start Time:
Sets the time after Holdtime begins that Transports will start.
DROPS: Airdrops End Time:
Sets the time after Endgame begins that Transports will stop. Endless means transports never stop spawning.
DROPS: Airdrops Unit Types:
Sets the time after Holdtime begins that Transports will start.
DROPS: Airdrops Experimentals:
Sets if Transports will drop T4 units. Transports only carry one T4 unit at a time. Sets the frequency of the occurrence.
DROPS: Airdrops Spawn Location:
Sets where Transports will spawn in from.
Also, buffed the Seraphim T4 Tac.
-Missiles cheaper and faster to build.
-Faster moving, higher health, longer range, and more damage on impact.
-Spawns two Energy Beings on impact instead of only one.