oooh I never thought about making everything spawn at the second base
ok so we've gone through a game with endless and Doom on, that was really fun! However, there might be an error regarding the number of Dooms per wave ; we set it at initial 1, with +1 each wave and 20% HQ damage, and the waves went 1 > 2 > 5 > 7 > 11 (not sure about the 5, I lost count at some point because there are two Fatboys that I'm not sure I counted when they spawned).
Also, the sACUs that spawn when Dooms die just stood there, I though at first they were set to attack move the player and ended up reclaiming, but watching the replay I think they received no order at all
The endgame defensive wave is a good idea. The nukes work fine, but sometimes they hit the HQ, so if the player set its HP to something not too high, it can self-destruct this way.