New Options! (I know that is what you all wanted...)
HQ Alternate Spawn:
An alternative spawn point for HQ. Will spawn half of Land/Air Waves from the alternate spawn point. Will also spawn half of Dooms, ACU Hunters, Endgame Bosses, and Nomanders. Cannot be destroyed.
2nd Spawn Alternate:
Spawns half of Land/Air waves that would normally spawn from 2nd Spawn. Disabled is 2nd Spawn is destroyed.
Reason for adding 2 new spawn options? So that the mod can support Hold the Middle maps, where waves come from up to four directions. The Alternative HQ Spawn also allows splitting the spawning of Endgame Units between two points, increasing difficulty.
DROPS: Airdrops RAMBOS:
You can now enable the option to have Transports drop in Rambo SACUs. How fun is that?
NUKE: Increase Nukes Per Strike:
Increases nuke count every strike. An easier and more sane alternative to Nuclear Overwhelm.
Changes:
-Aeon T3PD:
It was just too good. 1000 damage -> 800 Damage, 250 DPS -> 200 DPS, 2 AoE -> 1 Aoe, Slight increase in inaccuracy, 10% cost increase.
-ExtraASF:
Changed 5 per T4 Air to 9 per T4 Air.
-Artillery Response:
May spawn advanced shields. Easier to trigger response.
-Guardian AA for HQ:
Buff to fire rate.
-Universal PD for HQ:
Buff to range.
-Dooms:
Deploy a squad of RAMBOs on death.
-EcoBoost Energy:
Reduced by 25%, so 75 energy per 1 mass given.
-CoffeeEntes T4 AA
Pull 300 power.
-NUKE: Strike Frequency Option:
Greatly increased number of frequency options.
-Error Messages:
Added Warning Messages that should show if Alternate/2nd Spawn is not configured correctly, as these errors will stop units from spawning.