Well, I wasn't planning to get it done so soon, but your post got me thinking I might actually play Total Mayhem more if I could adjust those pesky T1/T2/T3 Experimentals.
The new option should work with any Unit Packs that introduce very powerful T1/T2/T3 Units, as it separates the regular units from the heavy units by Mass Costs.
So, added some new options under Wave Settings:
10: Special Option for Unit Packs:
-Enables the ability to adjust the spawn rate of T1/T2/T3 Experimentals in Unit Packs. Or can be left off and the units will spawn at random.
10a: Land T1/T2/T3 Experimental Frequency:
-Sets the Spawn Rate for Land units. The default percentage of 100 translates to 25% in game, with increments of 2.5% chance. The Experimental spawn rate increases as game progresses.
10b: Air T1/T2/T3 Experimental Frequency:
-Sets the Spawn Rate for Air units. The default percentage of 100 translates to 25% in game, with increments of 2.5% chance. The Experimental spawn rate increases as game progresses.
10c: Navy T1/T2/T3 Experimental Frequency:
-Sets the Spawn Rate for Navy units. The default percentage of 100 translates to 25% in game, with increments of 2.5% chance. The Experimental spawn rate increases as game progresses.
I also got to learn what the error "too many upvalues (limit=32)" in LUA means!