V70 summary of changes:
Update based primarily on issues spotted from the first weekend of the Rainbow Cup tournament:
- Fixed a bug that caused MAA to stay way too far back from the ACU when there were nearby enemy tanks (i.e. the MAA would run away from the tanks even if they were needed to protect the ACU from gunships/bombers)
- Significantly improved the speed at which the AI will try and get T2 PD if the enemy gets a guncom and attacks its base
- Added new capture logic to capture certain civilian units on the map (e.g. titans on big bang dry) - while this ended up much more work than expected, fortunately the map was picked by the players and featured in the RC finals, meaning I got to see the results of the capture logic feature and have a noticeable impact on the game
- 6 other bugfixes, and 12 misc changes, mostly relating to ground based anti-air logic, and being a bit more cautious with bombers (including an issue that would cause bombers to be overbuilt, which would then trigger backup logic to make use of the bombers on high risk targets due to there being so many of them, leading the AI to just waste/donate mass).
Acknowledgements:
- Fearghal - For funding and hosting the Rainbow Cup tournament, which provided valuable replays on AI performance as well as being very entertaining to see AIs pitted against the top FAF players, and having their profile raised.