@slicknixon said in Pending Balance Changes Feedback Thread:
@xiaomao said in Pending Balance Changes Feedback Thread:
I said it hundred times but why can't the payload used be capable of damaging or straight up diving underwater?
Thrustless ballistic projectiles rapidly lose speed underwater, and explosions on the boundary between a gas and a liquid will put most of their energy into the comparatively less dense gas. Both of those statements will be as true in 3576 as they are now, which is why the battleship-sub groundfire debacle is so goofy.
Edit: Just to address the original topic it's silly to think you'll intuitively know how much damage any weapon does. It's a number you look at. Damage-per-second is the dominant metric, not time-to-kill.
How do you know it's thrustless? For all I know I was always sure that BS ammunition in SC used 2 phase propellant design. First it was the payload used for propelling it out of the gun and then second stage being activate upon impact with surface of a ship or water to push it even deeper inside. So that it can deal proper damage.
As such I have to rebute your statement about them being thrustless as to my knowledge they are not. All thanks to the nanite cybran design from 3439 implementing nano molecules which then nano-vibrate to propel the cybran shells deeper into the target or into specified water levels. With this idea being later on implemented by other factions in a ranging manner of designs.