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    Bloom level

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    • R Offline
      robotcat
      last edited by robotcat

      Can we add bloom level setting in graphic menu ?
      Now i use Console++ mod
      ConExecute("ren_BloomBlurKernelScale 1.1")
      setting slider
      1.1
      1.2
      etc
      (randge 1 to 1.5)
      it's a good compromise between turning off effects and eye comfort

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      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        Would be great as some maps looks amazing with bloom while others want you to scratch your eyes off. Being able to settle on some nice middle point would be great.

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        • RoweyR Offline
          Rowey
          last edited by

          @robotcat https://github.com/FAForever/fa/issues/new/choose Convert this to a Feature issues on the faf GitHub Repository as this will be seen by the game devs and is likely to be added

          "The needs of the many outweigh the needs of the few" - Spock

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          • arma473A Offline
            arma473
            last edited by

            Would it make sense to have "suggested bloom level" be a property of maps that the game could look up

            And if this suggested level property is not found/defined for the map, to consult a specially-prepared list of all the popular existing maps.

            That way the game would set the bloom level correctly for older maps, and for newer maps, the mapmaker could set it

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            • JipJ Offline
              Jip
              last edited by

              @arma473 A map already has a bloom property.

              @robotcat Seems like a good feature to me. Can you make a feature request on Github?

              A work of art is never finished, merely abandoned

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              • R Offline
                robotcat @Jip
                last edited by

                @jip done
                https://github.com/FAForever/fa/pull/4914/commits/5968d70598ef6c9f7cf17d48761427957a93782d

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