@FtXCommando said in Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance:
As far as I know the shift+g change mainly revolves around fixing the backdoor for exploits. The balance stuff is more secondary and is more of a question of "do we want this aspect of gameplay kept in the game in spite of the fact it keeps this backdoor open" rather than being a simple question of "is gameplay better with or without shift+g for movement"
if that is the reason for it being considered for removal, Id like to remind you (or whoever decides about this stuff) that you shouldnt remove things from game just because "someone might exploit it" (or create a cheat mod or whatever your fears are) if it means removing it will stop all legit mods from working too (such as disperse move)
if you can find solution to stop cheat mods (or whatever this backdoor is) from working while legit mods remain fine then fine, but removing code that allows both is just lazy, idk how big problem cheat mods are (never saw someone using (obvious) one ever on FAF) but moderation should be able to keep cheaters banned until this better solution is found (and if at all), otherwise this can be compared (although it is even worse than) to removing friendly fire from nukes just because teammates can nuke each other (or basically any way of griefing), once again moderation is there for that, dont break the modding scene just because some people might exploit it when you can already counteract those cheaters thru moderation