@ftxcommando said in FAF for Casual Players:
I'm imagining something like a campaign screen where you can pick some list of 12-15 curated maps, it has an easy/medium/hard AI curated for that specific map, and you might have the ability to pick between 3-5 variants of game modes that add mods for a specific experience while also not causing desyncs or crashes by being together. A few of these maps can be survival scripts, even. The point is to get people to get a sample of everything pve that is already curated so they can find out what they like.
I like the idea of a curated list of experiences/challenges to use as a kind of training. As in: the client tracks your progress in completing the training "missions" and players can get a sampling of different play experiences. The items get progressively more difficult. So it gives new players a sense of progress, and it gives them a chance to learn (if they breeze through it, great; if they struggle, they can get help).
And as time goes on we could add more and more missions, with increased difficulty, so it would not be something only for total noobs. But we would start with noob material only.
Edit: we could also have a coherent narrative for these missions. We don't need to hire George R. R. Martin (which is what FromSoft did for Elden Ring) but we could tell a story set in the SupCom universe where each mission advances the story a bit. Bonus points if we can write a story that does not include "the annoying teammate guy who eventually betrays us so we have to kill him" overused trope.