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    Recall from battle

    Scheduled Pinned Locked Moved Balance Discussion
    recall
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    • L Offline
      Legendz @Femboy
      last edited by

      @femboy People in general give up too easy on this game. Giving them an easy way out just further encourages this behavior.

      Legit people will get stratted once and just give up because they lost 2 hives and pgen.

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      • IndexLibrorumI Offline
        IndexLibrorum Global Moderator @MeowMure
        last edited by

        @gabitii If I want to recall because the game is lost, and there's one guy who refuses the vote, do you think I'd stay in the game?

        I recall because I think it's a nice clean way to end the game politely. If I genuinely think the game is lost and the recall doesn't get passed because one guy doesn't see it while the rest of the team does, what do you think my next move will be? Hint, it's control-K and leave.

        It's not fair to me. I do not want to play further.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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        • M Offline
          MeowMure @IndexLibrorum
          last edited by

          @indexlibrorum If you ctrl k in full share it's ok, but if it is not full share then just give all your units to the one who wants to play, is it a problem? Or if you think that if you can not win it than no one can?

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          • IndexLibrorumI Offline
            IndexLibrorum Global Moderator @MeowMure
            last edited by

            @gabitii Units given to other players in share until death get destroyed when the original player leaves the game.

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

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            • M Offline
              MeowMure @IndexLibrorum
              last edited by

              @indexlibrorum yes the do not ctrl k, just give all your units to the teammate and let him play. Hide your ACU in water and give all units. What's the problem?

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              • IndexLibrorumI Offline
                IndexLibrorum Global Moderator @MeowMure
                last edited by IndexLibrorum

                @gabitii I'm not going to stay in a game that I consider lost. Asking someone to do that is unreasonable. I'll go play the next game, instead.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

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                • M Offline
                  Matches
                  last edited by

                  I hate staying in "lost" games too but FAF is an incredible animal. Yesterday I was in a TMM and everyone on our team dies except BRNK . I watched the game for a few mins after I died and then left because it was only a matter of time. He was 1v4 and the enemy was in his base. He was basically playing survival and had no chance of winning. 20 mins later he messages one of the guys in our party and says he won the game. Couldn't fathom how he could have won that but the replay shows it clear...he never gave up. So yeah moral of the story is keep it for TMM and also FAF is a game where the impossible can happen.

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                  • Pearl12P Offline
                    Pearl12
                    last edited by

                    The impossible can happen, but often it does not, and many people would rather just start a new game than stick around for that small chance.

                    I think making it a lobby setting is a great idea... folks who don't like it can play without it and vice versa.

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                    • Pearl12P Offline
                      Pearl12
                      last edited by

                      This post is deleted!
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                      • M Offline
                        MeowMure
                        last edited by MeowMure

                        So, here we go again, I was playing seton's clutch and dude just was sitting afk and spammed "recall from battle" he tried to recall like 6 or 7 times in one game. So when he did it again, I was microing my units and therefore accidentally accepted it. So why do you even have this button in the game? My suggestion: delete it from full-share games as it makes no sense to recall! I want to play till the end and just give me your base and ctrl k your ACU. May be I do not wanna win but I want to challenge myself do hold as long as possible, whereas someone just wants me to give up? What is the sense of giving such an option? Or may be you change it by limiting number of recalling possibilites to 1, so that people just not sit afk and not spam this button? It is annoying, when someone is fighting that the dude is just spamming the button instead of leaving from the game or start fightning.

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                        • Anachronism_A Offline
                          Anachronism_
                          last edited by

                          At the very least, I don't think the recall system should force live players who don't vote recall to lose and stop playing against their will. So, I suggest that recall is changed to only remove the players who voted for it when a recall vote succeeds. That way, those players are not forced to stay in the game and the remaining player(s) are not forced to quit.

                          pfp credit to gieb

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                          • TheVVheelboyT Offline
                            TheVVheelboy
                            last edited by

                            At this point we can just go back to ctrl+k meta. Which fixes nothing, the Q is still gonna get clogged up with 1v4 unwinnable games as rest of the players wastes their time either playing a pointless game or outright just sitting in the Q doin nothing.

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                            • E Offline
                              Exselsior @MeowMure
                              last edited by

                              @gabitii so you waste the time of every other player just so you can see how long you hold? That’s not fun for literally anyone else in that lobby and holds everyone hostage so they can’t get a fresh game. This is why people ctrl k entire bases to stop that.

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                              • M Offline
                                MeowMure @Exselsior
                                last edited by

                                @exselsior why am I the one who is forcing? Allies can easily ctrl k their acus and play next, and the opponents shall win easily that for example 1 v 4. Against your argument, people force me to quit when I dont want to. I am new to seton's and for now I barely have experience how to push till the end when your opponent has no base but tons of ras sacu's. Of course you and other pro players in seton know how can you push everything out, but if I am in this situation against you, I will most probably loose, because I have less experience and I will spend my mass in somthing that will not work, whereas you will spend all your mass right and win me. So this button gives me no choice of playing very long games where the opponent does not wanna give up. And yes, I think, that if someone joined lobby, he has to be ready to play till the end. Like in chess, be ready to play a game which can last like 6 hours, just because your opponent does not give up, respect their decision.

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                                • RoweyR Offline
                                  Rowey
                                  last edited by Rowey

                                  the whole point of the recall is provide the alternative to having to ctrl-k its a more official way of wanting to leave . we are looking into making recall a option that the host can enable/disable in the lobby

                                  "The needs of the many outweigh the needs of the few" - Spock

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                                  • M Offline
                                    MeowMure @Rowey
                                    last edited by

                                    @rowey I gave you 2 suggestions, you rejected 2 of them and explained only 1 of them. Why cant you give an option to host to limit recall voting for player by 3, for example. I explained you the problem, the guy was just spamming recall vote till I accidentally accepted it, why can't you solve the problem?

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                                    • RoweyR Offline
                                      Rowey
                                      last edited by

                                      @Jip / @Hdt80bro

                                      "The needs of the many outweigh the needs of the few" - Spock

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                                      • MachM Offline
                                        Mach
                                        last edited by

                                        imo keeping players in game against their will just because 1 (one) player wants a "challenge" is worse than that one player not getting said "challenge" that was never what the other players even agreed to or wanted when starting the game (to play the "challenge"), they were there to play the part before "challenge", the game itself

                                        no one should ever be forced to do something they don't want, ever

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                                        • BlackYpsB Offline
                                          BlackYps
                                          last edited by

                                          I wonder if league of legends has the same discussions about their surrender feature

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                                          • JipJ Offline
                                            Jip @Jip
                                            last edited by Jip

                                            @jip said in Recall from battle:

                                            We're looking into making it a lobby option, where the host can enable / disable recalling as he / she sees fits. It would be disabled by default. That way lobbies where it matters (2K+) can have it enabled, but lobbies where it does not matter that much can have it disabled. People can then just stay / leave as they see fit.

                                            How does that sound?

                                            I don't understand why the discussion is still on-going. We're introducing a toggle so that the host can enable / disable recall. It will be enabled by default for TMM.

                                            As BlackYps* points out - we're not the only game that has such a feature.

                                            A work of art is never finished, merely abandoned

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