Do any devs want to fix/maintain Phantom-X?
-
@femboy I've already done a decent bit of lua for FAF
I may eventually look into fixing Phantom-X, but I have other things on my plate these days. Hopefully someone will volunteer -
I won't commit to maintaining it, but if no-one volunteers in the near future I might have a brief look both to see if it's an easy fix, and if my AI is compatible with it. However my experience of Phantom is a grand total of watching 1 cast and part of 1 replay.
-
@maudlin27 it is likely related to this:
We completely re-implemented how the game state was computed to fix the infamous draw bug. In particular
lua/sim/MatchState.lua
-
Ill try to fix it tonight, if i cant figure it out ill give up and maudlin do it.
-
@jip it seems like phantom does its own thing for full share vs no share so maybe something in that is outdated. Ill look through it when i have a free period.
-
Just made a PR that should fix the issue. Just waiting on getting it merged/made a maintainer.
-
I, for one appreciate the effort, folx.
"Learn Lua and be the change" is something you've almost tempted this zero-experience old-guy to try, but now is not the time in my life where I have the time, so thank you to those of you that do. Best I can do at this point is try to isolate things we find in our games and bring them up to smarter people.
-
@SpikeyNoob I can look at it tomorrow, can you share the link here?
-
Whoops, thought i already linked https://github.com/FAForever/faf-phantomx/pull/29
-
I have uploaded phantom as a sim mod on the vault, the death issue is fixed in this version. Please let me know if anyone has issues. Also now u can play nomads and phantom!
-
Can't wait to try it. Thanks for your time folx!