@spikeynoob said in Factional Flavor- Art or Science?:
It was simply pointed out that the logic and generalizations you made are not valid.
I was just referring to the volume of responses, I think most of the replies were made in good faith and had effort put into them. But nobody was responding to the OP anymore
@spikeynoob said in Factional Flavor- Art or Science?:
Why bother trying to define the play style of a faction in simple terms when the realty is that the it is too complicated to do so due to large amount of units in the game.
It's true that there are tons of units that don't behave "according to plan", but at the very least, Cybran is undeniably the stealth faction. And 9 times out of 10, Aeon units are single purpose, like Absolver, Mercy, Solace, or lack weaker complementary weapons that other factions units tend to have-- no AA on their frigate or destro or battleship, no AA on their land experimental, no AA on their strat bomber... the Restorer and Harbinger are the only units I think that have substantial multipurpose use. Eh, I guess the GC has omni too...
@spikeynoob said in Factional Flavor- Art or Science?:
It would only serve to trick new players into thinking their faction must determine their play style.
I don't want to give that impression, it's more like each faction has a small bonus towards a certain trait. I intentionally chose to say "more X" instead of just "X", maybe I should amend that to "Slightly more X" to be completely unambiguous.
@blackyps said in Factional Flavor- Art or Science?:
That, and I don't even know what utilitarian, industrial, and ethereal is even supposed to mean in this context, making the graph almost devoid of any meaning.
Well, the two diagonal lines are mostly just describing aesthetic, aside from a few niche shared things like engineering stations or hovering engineers.
But by utilitarian I mean the faction is designed to get a specific job done as efficiently as possible without going an inch further.
@spikeynoob said in Factional Flavor- Art or Science?:
"utilitarian: designed to be useful or practical rather than attractive." XD so u think cybran and sera are not useful and just for looks?!
No, I mean that Cybran and Seraphim tend to have more options at any given random moment, but slightly less effective ones for the price. (Cybran less robust, Seraphim pricier) While UEF and Aeon have slightly fewer but better options.
Oh and also this is not really taking navy strongly into account, I think that naval balance is a beast of its own, and UEF navy is definitely more complex than say, Cybran navy.