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Veterancy removal for most units

Scheduled Pinned Locked Moved Balance Discussion
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  • A Offline
    arma473
    last edited by 16 Nov 2020, 16:38

    I agree that we often need to make concessions in favor of gameplay at the expense of backstory. But this feature doesn't make the game better and we already have too many features. How often do people actually take advantage of a "three-vet striker" or a "five-vet t1 bomber" to actually do something special? If you had a three-vet corsair, could you use it differently than a zero-vet corsair? Is there a different use case for a two-vet monkeylord than a zero-vet monkeylord? The bonuses make the game a little more complicated without actually making it better.

    T 1 Reply Last reply 16 Nov 2020, 16:59 Reply Quote 0
    • T Offline
      ThomasHiatt
      last edited by 16 Nov 2020, 16:43

      I don't think veterancy makes the game better. You try to kill some unit and then it gets some more health and then you get mad. The person who owns the unit should be happy enough that the unit has killed 2x its mass cost already, they don't need some cheat health and regen bonus win more mechanic.

      1 Reply Last reply Reply Quote 3
      • T Offline
        TheWeakie @arma473
        last edited by 16 Nov 2020, 16:59

        @arma473 said in Veterancy removal for most units:

        I agree that we often need to make concessions in favor of gameplay at the expense of backstory. But this feature doesn't make the game better and we already have too many features. How often do people actually take advantage of a "three-vet striker" or a "five-vet t1 bomber" to actually do something special? If you had a three-vet corsair, could you use it differently than a zero-vet corsair? Is there a different use case for a two-vet monkeylord than a zero-vet monkeylord? The bonuses make the game a little more complicated without actually making it better.

        I never said anything about vet itself. Just wanted to mention that your reasoning was wrong.

        1 Reply Last reply Reply Quote 1
        • M Offline
          Marked_One
          last edited by 16 Nov 2020, 17:17

          Agreed, even if it is a nice mechanic, if it slows the game down there is no point in it.

          1 Reply Last reply Reply Quote 0
          • A Offline
            arma473
            last edited by 16 Nov 2020, 17:32

            I don't think it's wrong to take backstory into account. It's one factor among multiple factors. Realism is good. Having intuitive mechanics is good (intuitive meaning that someone who knows nothing about the game itself would assume that it's supposed to be that way--like the fact that a unit named a "bomber" is a plane that drops bombs, or that bigger tanks beat small tanks in a fight). Modeling every projectile is good. Units being responsive to orders is good. Those are all things that are generally good, and are generally supported in the game, but we compromise on all them in various ways because you can't have everything. Having good gameplay is the most important thing, but it's not the only thing.

            If we only ever asked "what tweaks can we make right now to make the game a little bit more balanced/interesting" without worrying about those other factors, the game would become really bad, really fast. Probably every unit would have toggleable abilities like the Loyalists or like Overcharge to reward APM. We might cap the amount that you're allowed to zoom out because it makes the game more fast-paced. We could drop the unit count, make units bigger so they have flashier graphics, and add global upgrades so that players have to commit more to a particular type of tech. Basically make it more like StarCraft 2 and Supreme Commander 2.

            That could be a fun game, but it wouldn't be FAF. Preserving the unique identity of FAF might be equally important to "Having a well balanced game with interesting features."

            T 1 Reply Last reply 16 Nov 2020, 19:14 Reply Quote 0
            • F Offline
              FtXCommando
              last edited by 16 Nov 2020, 17:34

              The veterancy impact on sim speed is absolutely inconsequential aside from situations with immense unit counts fighting one another. This is only a problem in combat between ints and asfs. You would accomplish virtually the exact same thing (if your main argument logic is centered around sim speed) by just removing it from those two units.

              1 Reply Last reply Reply Quote 2
              • E Offline
                epic-bennis Banned
                last edited by 16 Nov 2020, 19:03

                So remove it from air units and t1 spam like frigates and tanks and that's good. Why make a principle debate out of it. I think we mostly want to get rid of asf lag and maybe large navy fight lag.

                1 Reply Last reply Reply Quote 0
                • S Offline
                  speed2
                  last edited by 16 Nov 2020, 19:05

                  I would still like to see some numbers how much it helps

                  F 1 Reply Last reply 16 Nov 2020, 19:22 Reply Quote 1
                  • T Offline
                    TheWeakie @arma473
                    last edited by 16 Nov 2020, 19:14

                    @arma473 said in Veterancy removal for most units:

                    If we only ever asked "what tweaks can we make right now to make the game a little bit more balanced/interesting" without worrying about those other factors, the game would become really bad, really fast. Probably every unit would have toggleable abilities like the Loyalists or like Overcharge to reward APM. We might cap the amount that you're allowed to zoom out because it makes the game more fast-paced. We could drop the unit count, make units bigger so they have flashier graphics, and add global upgrades so that players have to commit more to a particular type of tech. Basically make it more like StarCraft 2 and Supreme Commander 2.

                    In your opinion it would become bad yes.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      FtXCommando
                      last edited by 16 Nov 2020, 19:19

                      Neither tanks nor frigates impact it significantly. The point is that you have 100s of units all calculating their damage based on the proportion of damage they do when units suddenly die and so on. This doesn't exist anywhere outside of giant air fights.

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        FtXCommando @speed2
                        last edited by FtXCommando 16 Nov 2020, 19:22

                        @speed2 said in Veterancy removal for most units:

                        I would still like to see some numbers how much it helps

                        It was tested before and I asked Sprouto about it at some point once people started throwing around accusations of the vet system being some key reason for FAF being super slow and LOUD being super fast. He told me that it's mainly a factor during the situations I described above. I BELIEVE you could expect simspeed to fall 2 less than with vet on all units during major air fights but I'm not 100% sure.

                        This correlates with the information IceDreamer told us from his tests where he said vet is extremely inconsequential of a factor in sim speed performance as he was mainly looking at general trends through the game rather than specific spikes at certain periods of gameplay.

                        Do we want to make the game more inconsistent or remove an entire aspect of the game in order to speed up simspeed for 30-40 second air fights? I'm not convinced by the argument.

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          speed2
                          last edited by 16 Nov 2020, 19:27

                          Well it can be easily tested as we have a perf test map that is throwing thousands of ASFs at each other. So I assumed it was tested there

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zokora
                            last edited by 16 Nov 2020, 19:51

                            The vet system brings too much gameplay and fun to the table to just blatantly remove it. Just so the Setons player can have instead of their -10 air fight, a -7 fight for their ~30 seconds. Not a very good argument against the whole vet, because normally there is not a problem with that.

                            The vet system is not perfect, but at the moment it is good enough to focus on other problems. cough RAS SACUS cough

                            Could be the air revamped to produce less spam? Debatable.

                            M 1 Reply Last reply 16 Nov 2020, 19:59 Reply Quote 2
                            • M Offline
                              Marked_One @Zokora
                              last edited by 16 Nov 2020, 19:59

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                JazzFunkNoob
                                last edited by 16 Nov 2020, 20:08

                                On some units I have noticed and used the vetting. early raiding bombers benefit quite a bit from it. It enables them to deal a bit more damage after the enemy got some mobile anti air up . Also labs benefit from it because they usually loose some hp because of bad micro and get some damage due to reclaim. So eventually they should die to engies but the regen allows them to keep raiding until there is a tank in their way. Same goes for early t1 tank engagements.

                                1 Reply Last reply Reply Quote 1
                                • A Offline
                                  arma473
                                  last edited by 16 Nov 2020, 20:36

                                  We could make veterancy less cancerous if we removed the "current hit points" gain when a unit gains veterancy. The unit's max HP could go up, while the current HP stays the same. That would completely remove the whole "vet vet vet vet vet vet vet" angle to the game, which Thomas correctly describes as an annoying mechanic. ("You try to kill some unit and then it gets some more health and then you get mad.")

                                  OR, the unit's current HP increases proportionally in the same amount as the unit's max HP goes up. So if an ACU has 1400 hp out of 10k max, and gets a vet, and goes up to 11k max hp, it would only gain 140 current hp (up to 1540). So the veterancy bonus itself would not provide an instant "get out of jail free" card.

                                  A 1 Reply Last reply 16 Nov 2020, 21:11 Reply Quote 1
                                  • A Offline
                                    advena @arma473
                                    last edited by 16 Nov 2020, 21:11

                                    @arma473 said in Veterancy removal for most units:

                                    That would completely remove the whole "vet vet vet vet vet vet vet" angle to the game

                                    As for me that the only reason to keep vet on EXP and ACU
                                    It brings emotions

                                    1 Reply Last reply Reply Quote 1
                                    • E Offline
                                      epic-bennis Banned
                                      last edited by 17 Nov 2020, 09:06

                                      How about someone makes a mod that removes vet and i run tests on sim speed impact. I would create huge naval battles, huge t1 spam fights and so on and see how it impacts things and prove with videos.

                                      1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        FunkOff
                                        last edited by 18 Nov 2020, 00:56

                                        Vet is a silly mechanic. I thought originally it only added regen, not health.

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          speed2
                                          last edited by 18 Nov 2020, 08:56

                                          I like vet and I wouldn't mind to see it even improved. To add some extra damage on the weapons like in vanilla.

                                          M K 2 Replies Last reply 18 Nov 2020, 08:57 Reply Quote 4
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