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    How useful is EMP?

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    • Chenbro101C Offline
      Chenbro101
      last edited by Chenbro101

      I noticed with medusa that it can make them miss more due to it making units stop moving where other medusa shots would have landed on their current path. It's basically introducing stop micro. Dont know what could be done about this. The emp units like the bomber and medusa give up a lot of damage to have a stun.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Maybe don’t use scripted survival games (don’t even have an ai really) for your ideas on game balance.

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        • ? Offline
          A Former User @FtXCommando
          last edited by A Former User

          @ftxcommando It just shows how Chrono helps enemy units evade a lot of hits.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Chrono in its current form turns any t2 push into a waste of mass so long as your ACU is in front of it. It’s probably the most powerful ACU upgrade in the game atm.

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            • ? Offline
              A Former User @FtXCommando
              last edited by

              @ftxcommando OK, whatever. How about T1 Aeon bombers and T1 Cybran artillery? They miss a lot due to EMP.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Who cares if medusa miss when I’m playing Aeon? Shouldn’t even factor into balance discussions.

                With t1 bombers I have no idea what the interaction is because I’ve never seen anybody use chrono and t1 bombers. If you were gonna use air you might as well as use Aeon gunships. But regardless, one bad interaction is not a reason to buff the most OP upgrade in the game. Play around it. You have tons of tools to do it.

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                • archsimkatA Offline
                  archsimkat
                  last edited by

                  Not only is Chrono Dampener "usable", it is one of the strongest upgrades in the game...

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                  • ResistanceR Offline
                    Resistance
                    last edited by

                    Chrono seriously needs a nerf

                    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                    • T Offline
                      Tagada Balance Team
                      last edited by

                      It's getting one

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                      • ? Offline
                        A Former User
                        last edited by

                        Aeon T1 bomber: You might think its EMP will be useful against T3 units: 10 T1 Aeon bombers attack a titan, 1 hits, EMPs the titan, 9 miss because of the EMP.

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                        • Chenbro101C Offline
                          Chenbro101 @Guest
                          last edited by

                          @melanol That cant happen because the bomber cant stun t3 units.

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                          • ? Offline
                            A Former User @Chenbro101
                            last edited by

                            @chenbro101 Even less point in their hail-a-second EMP.

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                            • ? Offline
                              A Former User
                              last edited by

                              How about we give Aeon T1 bombers half a second longer EMP and its radius increased without changing damage radius? They already have almost 2 times less damage than UEF bombers.

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