@rezy-noob If FAF had a larger player base it’d be less of an issue but introducing an arbitrary rating difference limit means both fewer games are created, and potentially fewer people queue for games (since you’re banning people from playing together if theyre not close in rating). Also For many people a game with a high variability in ratings may be preferable to no game at all, and you can still have fun games.
Eg I recall one I had where my team (iirc around 500-1k) had a matchup where the enemy team had one of the LOTS players (so probably 1.8k+) - we lost but it was fun to play and a much closer game than expected. Id much rather have had that game than be stuck in a queue with no game.
One middle ground that would avoid actively preventing people from joining the TMM queue and also allow people to avoid games with a wide difference in skill would be to have a checkbox people can tick to limit the rating range for if they personally want to join a game. Ie if checked then they would only be considered for a tmm game if the min/max rating would be within 2 divisions of them. It’d mean an increase in average wait times for games overall but less so than making it a mandatory change for everyone.
It’d also avoid creating perverse incentives for people to resort to rating manipulation or smurfing just to play with a friend in tmm