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    Can we please stop the smurfing in tmm

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    • FemtoZettaF Offline
      FemtoZetta
      last edited by

      Can you give some examples? Which games that you played were super unbalanced because of "smurfs"?

      1 Reply Last reply Reply Quote 0
      • CaliberC Offline
        Caliber
        last edited by Caliber

        @FemtoZetta
        i have had too many games to find them all but this is the most recent
        replay id 18033363

        im not going to put names here as i do not want to seem like im accusing anyone of anything, like i said its not the players doing anything its just the way the system is.

        but in that replay there is a 0 player whos tmm score is a think 900 but shown as 0 as its there first game i think in tmm, although their global is 1349

        its seems that most players i come across who have just began tmm have been playing faf for a while and are accuratly portrayed by there global skill level and there is no reason to demote them in the tmm.

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        • BlackYpsB Offline
          BlackYps
          last edited by

          People being shown as 0 in their first matchmaker game is a visual bug caused by the client. They get matched with the correct tmm rating - 900 in this case. This bug will be fixed when we display league divisions instead of rating in matchmaker games and hopefully stop the confusion

          arma473A 1 Reply Last reply Reply Quote 3
          • arma473A Offline
            arma473 @BlackYps
            last edited by

            @blackyps said in Can we please stop the smurfing in tmm:

            This bug will be fixed when we display league divisions instead of rating in matchmaker games

            Don't do this

            "We're taking away your ability to see a ratings number, it's for your own good"

            What am I, in kindergarten?

            1 Reply Last reply Reply Quote 4
            • BlackYpsB Offline
              BlackYps
              last edited by

              We're at the same time giving a different "skill" metric. There is basically no change in what information you get. People will just have to get accustomed to the new brackets

              Pearl12P arma473A 2 Replies Last reply Reply Quote 0
              • maudlin27M Offline
                maudlin27
                last edited by maudlin27

                Is there scope for making it more informative/helping clarify what a rating means? For example, you mouse-over the rating icon by a player on the score-card (assuming that's how it gets implemented) and a tooltip pops up saying 'In the top x% of players' (with the x% varying based on the bracket)?

                It wouldn't even need to be specific to the bracket (e.g. just give the % for gold rather than gold 1, gold 2 gold 3 etc. if a % split by the placement within the wider bracket is thought too close to giving us something like the current rating score).

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                • Pearl12P Offline
                  Pearl12 @BlackYps
                  last edited by

                  @blackyps said in Can we please stop the smurfing in tmm:

                  We're at the same time giving a different "skill" metric. There is basically no change in what information you get. People will just have to get accustomed to the new brackets

                  Is it just going to be the same problem though where people would rather play at the top of the bracket below where they should be vs. the bottom of the bracket they're in? Like, if I'm the worst of 100 people in my bracket, why wouldn't I just throw a few games so I could be the best of 100 people in the bracket below it?

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    He's saying Silver III becomes 50th percentile and Silver IV is 55th percentile or whatever when you hover over it.

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                    • arma473A Offline
                      arma473 @BlackYps
                      last edited by

                      @blackyps It is different. I already know all of the numbers

                      I don't know all of the stupid leagues and sub-leagues

                      I know what it means if there's two 1500s against a 2k + 1k

                      I don't know what it means if there's Diamond I + Copper III vs. two Copper IVs

                      We will need UI mods to give proper score boards that display rating

                      Or will FAF admins ban those too?

                      phongP 1 Reply Last reply Reply Quote 2
                      • SaphedS Offline
                        Saphed
                        last edited by

                        why would it be banned?

                        Remember: Losing is Fun!

                        arma473A 1 Reply Last reply Reply Quote 0
                        • arma473A Offline
                          arma473 @Saphed
                          last edited by

                          @saphed said in Can we please stop the smurfing in tmm:

                          why would it be banned?

                          Because they want to take it away from us

                          It would eat them up inside to know that the community can just ignore their BS and see the numbers

                          1 Reply Last reply Reply Quote 0
                          • SaphedS Offline
                            Saphed
                            last edited by Saphed

                            tbh this league system is just a weird ui thing over the rating system. If your rating is lower than your league you get less league advancement and vice versa. It won't deviate much lol

                            Remember: Losing is Fun!

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                            • SaphedS Offline
                              Saphed
                              last edited by

                              I don't think it will hurt their insides that much. You do you

                              Remember: Losing is Fun!

                              1 Reply Last reply Reply Quote 0
                              • phongP Offline
                                phong @arma473
                                last edited by phong

                                @arma473 the older I get the more I resent change, I understand. Have no idea what the leagues mean either, maybe we need some infographic to make it clear. I'll make one at some point. But the current system is just so absolutely terrible for new players. I'm confident that this change will increase player retention more than it makes vets quit the game, especially in the long run. And after mumbling about it for a week or two, us old men will grudgingly learn it and then forget about it.

                                1 Reply Last reply Reply Quote 1
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  You "dunno what it means" because you never use it. The reason you "know what it means" with rating is because you use it. Someone unfamiliar with rating knows 0 except more = better. Someone unfamiliar with leagues knows 0 except shinier badge = better.

                                  1 Reply Last reply Reply Quote 0
                                  • CaliberC Offline
                                    Caliber
                                    last edited by

                                    Just played a game earlier today where every player on the other team where 300 points below their global score and the guys that i play with some are accuratly 900-1000 skill playing against 1200s who are actually 1500-1600 skill level, needless to say we lost that game.

                                    It doesnt matter how you choose to represent skill level wether its numbers or pictures, if its not acurate its worthless.

                                    1 Reply Last reply Reply Quote 0
                                    • Sladow-NoobS Offline
                                      Sladow-Noob
                                      last edited by

                                      @Caliber That's... How it works though? They win games until they hit the rank they deserve, since TMM isn't established that long, it takes some time until all players (the more inactive ones as well) get their rank?

                                      Inactive.

                                      1 Reply Last reply Reply Quote 2
                                      • CaliberC Offline
                                        Caliber
                                        last edited by

                                        @Sladow-Noob yes however i am trying to explain from by point of view, that it may be better to use global score as the starting point for tmm rather than how it works at the minute.

                                        That way theres not so much imbalance.

                                        1 Reply Last reply Reply Quote 0
                                        • Pearl12P Offline
                                          Pearl12
                                          last edited by

                                          @Sladow-Noob if you are trying to increase new player retention imagine being new and losing all your games because of the "some time" it takes until all players get their rank. I agree using global score as the starting point, or maybe weighting it a lot at first and then less (even no weight) as TMM rank becomes more confident, would be a good way to reduce frustration (of both old and new folks) by (hopefully inadvertent) smurfing of folks who begin underranked in TMM.

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                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            Literally defeats half the point of tmm as a way to break the custom game cycle

                                            Global rating is factored into your initial rating, but everyone gets a hard interpolation for their first 10 games. There aren't 6 billion 1600 rated players so any argument on the magnitudes of player retention makes zero sense. There's like 110ish unique 1300+ rated players each month on the ladder. There are 1400ish unique <300 rated players each month on the ladder.

                                            Nowadays, I wouldn't expect a value of more than 10% of the unique 1300+ rated players being new to the system so you got a quantity of like 11 dudes a month that are now ruining the system forever.

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