@ginandtonicbot said in How does scoring work?:
disagree that players attempting to max out metrics like ACU kills, unit kills, is "exploiting" the game, since that's kind of the whole point of the game, and if anything would encourage people to not turtle.
It would encourage people to get the most amount of kills etc. and not to win the game, which incites a certain competitiveness between teammates.
Also FAF rules are not secret, that's the point. Only winning matters.
His point was, that if you wanted to introduce a scoring system based on game stats, that system would need to be secret.
The amount of points you get is only different, because the system was more sure of your previous rating (as you probably had already played more games) than your teammates. It's not like you get more rating, if you already have more or something.
Only your variance (the systems uncertainty) matters and the rating difference between the teams.
@ginandtonicbot said in How does scoring work?:
Every other game on the planet (video game, or sports game) publishes the scoring rules, so I'm struggling to understand your reasoning.
I believe almost every other game also uses this approach. In chess you don't get more rating for getting more pieces or winning in a more favorable position.
@ginandtonicbot said in How does scoring work?:
By analogy, what you're saying that in a grand slam tennis match, even if the less ranked player won, they'd award 1st place to the top seeded player because "they're the top seed", not because of who actually won the match.
This system is also for ranking players by skill and not to decide a winner.
The rating system has no winner, who has the most rating, but it should simply reflect how good each player is.