@ftxcommando Jamming and stealth isn't a fundamental departure, but you seemed to be talking about cloned/fake units that do no damage but appear visually to exist and require energy to maintain in your OP. That's something which is a completely new concept (there is no existing mechanic like that).
If you were just talking about some changes re stealth and jamming, then I wouldn't have the same issue as those are already concepts people are familiar with from just playing vanilla FA.
Also if anything Aeon's theme is that it counters stealth and jamming via good visual, i.e. that's its 'counterintel' so it doesnt need a new concept. It has the senor upgrade on its ACU which gives massive visual range; it has the Eye of Rihanne which gives visual range of a target location. An 'in-theme' extension of intel for them would be mechanics based around visibility of a location rather than some sort of hologram concept.