v37 - Late game and game-enders
- Added logic for building and using game-enders (Aeon will build rapid-fire arti instead of paragon since I expect building a poorly defended paragon in M27s base when it struggles to make use of all its mass without a paragon would do more harm than good)
- M27 should now sometimes build quantum gateways and RAS SACUs
- Tweaks and bugfixes relating to shields, so they're better at defending against enemy T3 arti (in particular Cybran)
- Adjustments to bomber logic so T1 bombers are less likely to suicide into SAMs and more likely to prioritise units threatening mexes
- Mass stall manager implemented
- 20 other misc changes and 12 bugfixes
Note that the game-ender logic is very niche, so in most games I wouldnt expect any to get built.
Acknowledgements
- Azraeel – Replay highlighting M27 suiciding bombers into SAMs, and M27 Cybrans failing to shield T3 artillery
- Fearghal – Noting M27 doesn’t work when its start position is underwater (for now M27 will just give a chat message warning about this, and I'll park this for if I ever introduce navy)
- Unknown – Note that M27’s experimentals can run from enemy experimentals (causing them to die without doing any damage)
Edit: V38 Hotfix:
- Fixed bug that would break M27 if any unit restrictions were enabled (thanks to Punzler for the replay highlighting this)