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    game crashing

    Scheduled Pinned Locked Moved I need help
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    • B Offline
      BLACKHURT @Jip
      last edited by

      @jip Yes I have compiled shaders by playing the game once.

      1 Reply Last reply Reply Quote 0
      • B Offline
        BLACKHURT @magge
        last edited by BLACKHURT

        @magge Please see the requeested.I tried reinstalling, both faf and the game deleting the mods, even the save games.

        EDIT: games works great via steam but i cant plau via faf due to the resolution error.

        info: Client version: 2022.5.0
        info: Game version: 3737
        info: Game type: faf
        info: Loading custom vault pathC:/Users/%USER%/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance
        info: Prevented loading content that is not allowed: modules.nx2
        info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles', mounted as '/maps/astro_crater_battles/'
        info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles_4x4_rich_xl.v0002', mounted as '/maps/astro_crater_battles_4x4_rich_xl.v0002/'
        info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\dualgap_adaptive.v0012', mounted as '/maps/dualgap_adaptive.v0012/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
        info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
        info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
        info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
        info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
        info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
        info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
        debug: Wavebank prepared: 4902a58
        debug: SND: Loaded WaveBank 'aeonselect' at 4902a58
        info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
        debug: Wavebank prepared: 4902ba8
        debug: SND: Loaded WaveBank 'ambienttest' at 4902ba8
        info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
        debug: Wavebank prepared: 4902cf8
        debug: SND: Loaded WaveBank 'cybranselect' at 4902cf8
        info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
        debug: Wavebank prepared: 4902e48
        debug: SND: Loaded WaveBank 'explosions' at 4902e48
        info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
        debug: SND: Loaded WaveBank 'explosionsstream' at 4902f98
        info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
        debug: SND: Loaded WaveBank 'fmv_bg' at 4904198
        info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
        debug: Wavebank prepared: 4905398
        debug: SND: Loaded WaveBank 'impacts' at 4905398
        info: IsStreamingWaveBank("/sounds/interface.xwb") => false
        debug: Wavebank prepared: 49054e8
        debug: SND: Loaded WaveBank 'interface' at 49054e8
        info: IsStreamingWaveBank("/sounds/music.xwb") => true
        debug: SND: Loaded WaveBank 'music' at 4905638
        info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
        debug: SND: Loaded WaveBank 'op_briefing' at 4906838
        info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
        debug: Wavebank prepared: 4907a38
        debug: SND: Loaded WaveBank 'seraphimselect' at 4907a38
        info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
        debug: Wavebank prepared: 4907b88
        debug: SND: Loaded WaveBank 'uaa' at 4907b88
        info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
        debug: Wavebank prepared: 4907cd8
        debug: SND: Loaded WaveBank 'uaadestroy' at 4907cd8
        info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
        debug: Wavebank prepared: 4907e28
        debug: SND: Loaded WaveBank 'uaaweapon' at 4907e28
        info: IsStreamingWaveBank("/sounds/uab.xwb") => false
        debug: Wavebank prepared: 4907f78
        debug: SND: Loaded WaveBank 'uab' at 4907f78
        info: IsStreamingWaveBank("/sounds/ual.xwb") => false
        debug: Wavebank prepared: 49080c8
        debug: SND: Loaded WaveBank 'ual' at 49080c8
        info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
        debug: Wavebank prepared: 4908218
        debug: SND: Loaded WaveBank 'ualdestroy' at 4908218
        info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
        debug: Wavebank prepared: 4908368
        debug: SND: Loaded WaveBank 'ualweapon' at 4908368
        info: IsStreamingWaveBank("/sounds/uas.xwb") => false
        debug: Wavebank prepared: 49084b8
        debug: SND: Loaded WaveBank 'uas' at 49084b8
        info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
        debug: SND: Loaded WaveBank 'uasdestroy' at 4908608
        info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
        debug: Wavebank prepared: 4909808
        debug: SND: Loaded WaveBank 'uasweapon' at 4909808
        info: IsStreamingWaveBank("/sounds/uea.xwb") => false
        debug: Wavebank prepared: 4909958
        debug: SND: Loaded WaveBank 'uea' at 4909958
        info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
        debug: Wavebank prepared: 4909ad0
        debug: SND: Loaded WaveBank 'ueadestroy' at 4909ad0
        info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
        debug: Wavebank prepared: 490a188
        debug: SND: Loaded WaveBank 'ueaweapon' at 490a188
        info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
        debug: Wavebank prepared: 490a590
        debug: SND: Loaded WaveBank 'ueb' at 490a590
        info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
        debug: Wavebank prepared: 490a6e8
        debug: SND: Loaded WaveBank 'uefselect' at 490a6e8
        info: IsStreamingWaveBank("/sounds/uel.xwb") => false
        debug: Wavebank prepared: 4909c28
        debug: SND: Loaded WaveBank 'uel' at 4909c28
        info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
        debug: Wavebank prepared: 490a840
        debug: SND: Loaded WaveBank 'ueldestroy' at 490a840
        info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
        debug: Wavebank prepared: 490a438
        debug: SND: Loaded WaveBank 'uelweapon' at 490a438
        info: IsStreamingWaveBank("/sounds/ues.xwb") => false
        debug: Wavebank prepared: 4909ed8
        debug: SND: Loaded WaveBank 'ues' at 4909ed8
        info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
        debug: SND: Loaded WaveBank 'uesdestroy' at 490aab0
        info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
        debug: Wavebank prepared: 4909d80
        debug: SND: Loaded WaveBank 'uesweapon' at 4909d80
        info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
        debug: Wavebank prepared: 490a030
        debug: SND: Loaded WaveBank 'unitrumble' at 490a030
        info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
        debug: Wavebank prepared: 490a2e0
        debug: SND: Loaded WaveBank 'unitsglobal' at 490a2e0
        info: IsStreamingWaveBank("/sounds/ura.xwb") => false
        debug: Wavebank prepared: 490c640
        debug: SND: Loaded WaveBank 'ura' at 490c640
        info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
        debug: Wavebank prepared: 490ca48
        debug: SND: Loaded WaveBank 'uradestroy' at 490ca48
        info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
        debug: Wavebank prepared: 490c798
        debug: SND: Loaded WaveBank 'uraweapon' at 490c798
        info: IsStreamingWaveBank("/sounds/urb.xwb") => false
        debug: Wavebank prepared: 490c390
        debug: SND: Loaded WaveBank 'urb' at 490c390
        info: IsStreamingWaveBank("/sounds/url.xwb") => false
        debug: Wavebank prepared: 490d910
        debug: SND: Loaded WaveBank 'url' at 490d910
        info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
        debug: Wavebank prepared: 490be30
        debug: SND: Loaded WaveBank 'urldestroy' at 490be30
        info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
        debug: Wavebank prepared: 490d660
        debug: SND: Loaded WaveBank 'urlweapon' at 490d660
        info: IsStreamingWaveBank("/sounds/urs.xwb") => false
        debug: Wavebank prepared: 490bf88
        debug: SND: Loaded WaveBank 'urs' at 490bf88
        info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
        debug: SND: Loaded WaveBank 'ursdestroy' at 490dcb8
        info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
        debug: SND: Loaded WaveBank 'ursstream' at 490eeb8
        info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
        debug: Wavebank prepared: 490d3b0
        debug: SND: Loaded WaveBank 'ursweapon' at 490d3b0
        info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
        debug: Wavebank prepared: 490c4e8
        debug: SND: Loaded WaveBank 'xaa_weapon' at 490c4e8
        info: IsStreamingWaveBank("/sounds/xab.xwb") => false
        debug: Wavebank prepared: 490c0e0
        debug: SND: Loaded WaveBank 'xab' at 490c0e0
        info: IsStreamingWaveBank("/sounds/xal.xwb") => false
        debug: Wavebank prepared: 490d7b8
        debug: SND: Loaded WaveBank 'xal' at 490d7b8
        info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
        debug: Wavebank prepared: 490c238
        debug: SND: Loaded WaveBank 'xal_weapon' at 490c238
        info: IsStreamingWaveBank("/sounds/xas.xwb") => false
        debug: Wavebank prepared: 490c8f0
        debug: SND: Loaded WaveBank 'xas' at 490c8f0
        info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
        debug: Wavebank prepared: 490da68
        debug: SND: Loaded WaveBank 'xas_weapons' at 490da68
        info: IsStreamingWaveBank("/sounds/xea.xwb") => false
        debug: Wavebank prepared: 490bcd8
        debug: SND: Loaded WaveBank 'xea' at 490bcd8
        info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
        debug: Wavebank prepared: 490ccf8
        debug: SND: Loaded WaveBank 'xea_weapons' at 490ccf8
        info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
        debug: Wavebank prepared: 490cba0
        debug: SND: Loaded WaveBank 'xeb' at 490cba0
        info: IsStreamingWaveBank("/sounds/xel.xwb") => false
        debug: Wavebank prepared: 490ce50
        debug: SND: Loaded WaveBank 'xel' at 490ce50
        info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
        debug: Wavebank prepared: 490cfa8
        debug: SND: Loaded WaveBank 'xel_weapons' at 490cfa8
        info: IsStreamingWaveBank("/sounds/xes.xwb") => false
        debug: Wavebank prepared: 490d100
        debug: SND: Loaded WaveBank 'xes' at 490d100
        info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
        debug: SND: Loaded WaveBank 'xes_destroy' at 49100b8
        info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
        debug: Wavebank prepared: 490d258
        debug: SND: Loaded WaveBank 'xes_weapons' at 490d258
        info: IsStreamingWaveBank("/sounds/xra.xwb") => false
        debug: Wavebank prepared: 490d508
        debug: SND: Loaded WaveBank 'xra' at 490d508
        info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
        debug: Wavebank prepared: 49121a8
        debug: SND: Loaded WaveBank 'xra_weapon' at 49121a8
        info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
        debug: Wavebank prepared: 4911ef8
        debug: SND: Loaded WaveBank 'xrb' at 4911ef8
        info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
        debug: Wavebank prepared: 4912860
        debug: SND: Loaded WaveBank 'xrl' at 4912860
        info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
        debug: SND: Loaded WaveBank 'xrl_stream' at 49132c0
        info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
        debug: Wavebank prepared: 4911590
        debug: SND: Loaded WaveBank 'xrl_weapon' at 4911590
        info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
        debug: Wavebank prepared: 4912300
        debug: SND: Loaded WaveBank 'xrs' at 4912300
        info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
        debug: Wavebank prepared: 4912b10
        debug: SND: Loaded WaveBank 'xrs_weapon' at 4912b10
        info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
        debug: Wavebank prepared: 4912458
        debug: SND: Loaded WaveBank 'xsa' at 4912458
        info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
        debug: Wavebank prepared: 4912f18
        debug: SND: Loaded WaveBank 'xsa_destroy' at 4912f18
        info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
        debug: Wavebank prepared: 49125b0
        debug: SND: Loaded WaveBank 'xsa_weapon' at 49125b0
        info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
        debug: Wavebank prepared: 49129b8
        debug: SND: Loaded WaveBank 'xsb' at 49129b8
        info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
        debug: Wavebank prepared: 4911998
        debug: SND: Loaded WaveBank 'xsb_weapon' at 4911998
        info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
        debug: Wavebank prepared: 4911840
        debug: SND: Loaded WaveBank 'xsl' at 4911840
        info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
        debug: Wavebank prepared: 4912708
        debug: SND: Loaded WaveBank 'xsl_destroy' at 4912708
        info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
        debug: Wavebank prepared: 4912c68
        debug: SND: Loaded WaveBank 'xsl_weapon' at 4912c68
        info: IsStreamingWaveBank("/sounds/xss.xwb") => false
        debug: Wavebank prepared: 4911c48
        debug: SND: Loaded WaveBank 'xss' at 4911c48
        info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
        debug: SND: Loaded WaveBank 'xss_destroy' at 49144c0
        info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
        debug: Wavebank prepared: 4911af0
        debug: SND: Loaded WaveBank 'xss_weapon' at 4911af0
        debug: SND: Loaded SoundBank 'ambienttest'
        debug: SND: Loaded SoundBank 'explosions'
        debug: SND: Loaded SoundBank 'fmv_bg'
        debug: SND: Loaded SoundBank 'impacts'
        debug: SND: Loaded SoundBank 'interface'
        debug: SND: Loaded SoundBank 'music'
        debug: SND: Loaded SoundBank 'op_briefing'
        debug: SND: Loaded SoundBank 'seraphimselect'
        debug: SND: Loaded SoundBank 'uaa'
        debug: SND: Loaded SoundBank 'uaadestroy'
        debug: SND: Loaded SoundBank 'uaaweapon'
        debug: SND: Loaded SoundBank 'uab'
        debug: SND: Loaded SoundBank 'ual'
        debug: SND: Loaded SoundBank 'ualdestroy'
        debug: SND: Loaded SoundBank 'ualweapon'
        debug: SND: Loaded SoundBank 'uas'
        debug: SND: Loaded SoundBank 'uasdestroy'
        debug: SND: Loaded SoundBank 'uasweapon'
        debug: SND: Loaded SoundBank 'uea'
        debug: SND: Loaded SoundBank 'ueadestroy'
        debug: SND: Loaded SoundBank 'ueaweapon'
        debug: SND: Loaded SoundBank 'ueb'
        debug: SND: Loaded SoundBank 'uel'
        debug: SND: Loaded SoundBank 'ueldestroy'
        debug: SND: Loaded SoundBank 'uelweapon'
        debug: SND: Loaded SoundBank 'ues'
        debug: SND: Loaded SoundBank 'uesdestroy'
        debug: SND: Loaded SoundBank 'uesweapon'
        debug: SND: Loaded SoundBank 'unitrumble'
        debug: SND: Loaded SoundBank 'unitsglobal'
        debug: SND: Loaded SoundBank 'ura'
        debug: SND: Loaded SoundBank 'uradestroy'
        debug: SND: Loaded SoundBank 'uraweapon'
        debug: SND: Loaded SoundBank 'urb'
        debug: SND: Loaded SoundBank 'url'
        debug: SND: Loaded SoundBank 'urldestroy'
        debug: SND: Loaded SoundBank 'urlweapon'
        debug: SND: Loaded SoundBank 'urs'
        debug: SND: Loaded SoundBank 'ursdestroy'
        debug: SND: Loaded SoundBank 'ursstream'
        debug: SND: Loaded SoundBank 'ursweapon'
        debug: SND: Loaded SoundBank 'xaa'
        debug: SND: Loaded SoundBank 'xaa_weapon'
        debug: SND: Loaded SoundBank 'xab'
        debug: SND: Loaded SoundBank 'xal'
        debug: SND: Loaded SoundBank 'xal_weapon'
        debug: SND: Loaded SoundBank 'xas'
        debug: SND: Loaded SoundBank 'xas_weapon'
        debug: SND: Loaded SoundBank 'xca'
        debug: SND: Loaded SoundBank 'xcb'
        debug: SND: Loaded SoundBank 'xcl'
        debug: SND: Loaded SoundBank 'xcs'
        debug: SND: Loaded SoundBank 'xea'
        debug: SND: Loaded SoundBank 'xea_weapon'
        debug: SND: Loaded SoundBank 'xeb'
        debug: SND: Loaded SoundBank 'xel'
        debug: SND: Loaded SoundBank 'xel_weapons'
        debug: SND: Loaded SoundBank 'xes'
        debug: SND: Loaded SoundBank 'xes_destroy'
        debug: SND: Loaded SoundBank 'xes_weapons'
        debug: SND: Loaded SoundBank 'xra'
        debug: SND: Loaded SoundBank 'xra_weapon'
        debug: SND: Loaded SoundBank 'xrb'
        debug: SND: Loaded SoundBank 'xrl'
        debug: SND: Loaded SoundBank 'xrl_destroy'
        debug: SND: Loaded SoundBank 'xrl_stream'
        debug: SND: Loaded SoundBank 'xrl_weapon'
        debug: SND: Loaded SoundBank 'xrs'
        debug: SND: Loaded SoundBank 'xrs_weapon'
        debug: SND: Loaded SoundBank 'xsa'
        debug: SND: Loaded SoundBank 'xsa_destroy'
        debug: SND: Loaded SoundBank 'xsa_weapon'
        debug: SND: Loaded SoundBank 'xsb'
        debug: SND: Loaded SoundBank 'xsb_weapon'
        debug: SND: Loaded SoundBank 'xsl'
        debug: SND: Loaded SoundBank 'xsl_destroy'
        debug: SND: Loaded SoundBank 'xsl_weapon'
        debug: SND: Loaded SoundBank 'xss'
        debug: SND: Loaded SoundBank 'xss_destroy'
        debug: SND: Loaded SoundBank 'xss_weapon'
        debug: MEM: -1768139763 bytes SND
        info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
        info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
        debug: SND: Loaded WaveBank 'briefings' at 494a0f0
        info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
        debug: SND: Loaded WaveBank 'seraphim_language' at 494b8e0
        info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x01_vo' at 494b2c0
        info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x02_vo' at 494b448
        info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x03_vo' at 494b5d0
        info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x04_vo' at 494bd78
        info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x05_vo' at 494bf00
        info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x06_vo' at 494ba68
        info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
        debug: SND: Loaded WaveBank 'x1t_vo' at 494c088
        info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
        debug: SND: Loaded WaveBank 'x_fmv' at 494bbf0
        info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
        debug: SND: Loaded WaveBank 'xgg' at 494b758
        debug: SND: Loaded SoundBank 'briefings'
        debug: SND: Loaded SoundBank 'x01_vo'
        debug: SND: Loaded SoundBank 'x02_vo'
        debug: SND: Loaded SoundBank 'x03_vo'
        debug: SND: Loaded SoundBank 'x04_vo'
        debug: SND: Loaded SoundBank 'x05_vo'
        debug: SND: Loaded SoundBank 'x06_vo'
        debug: SND: Loaded SoundBank 'x1t_vo'
        debug: SND: Loaded SoundBank 'x_fmv'
        debug: SND: Loaded SoundBank 'xgg'
        debug: MEM: -796091502 bytes SND
        info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
        debug: MEM: -796091502 bytes SND
        info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
        info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
        info: /savereplay
        info: REPLAY ID: 17270608
        info: adding font file /fonts/arial.ttf
        info: adding font file /fonts/arialbd.ttf
        info: adding font file /fonts/arialbi.ttf
        info: adding font file /fonts/ariali.ttf
        info: adding font file /fonts/arialn.ttf
        info: adding font file /fonts/arialnb.ttf
        info: adding font file /fonts/arialnbi.ttf
        info: adding font file /fonts/arialni.ttf
        info: adding font file /fonts/ariblk.ttf
        info: adding font file /fonts/arlrdbd.ttf
        info: adding font file /fonts/butterbe.ttf
        info: adding font file /fonts/vdub.ttf
        info: adding font file /fonts/wintermu.ttf
        info: adding font file /fonts/zeroes_3.ttf
        
        maggeM 1 Reply Last reply Reply Quote 0
        • maggeM Offline
          magge Global Moderator @BLACKHURT
          last edited by

          @blackhurt said in game crashing:

          resolution error.

          What does that mean, can you make a screenshot of that error.

          Join a FAFtastic Team

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            BLACKHURT @magge
            last edited by

            @magge Screenshot 2022-06-12 153316.png

            1 Reply Last reply Reply Quote 0
            • R Offline
              Raquaza
              last edited by Raquaza

              why are you living on such a low resolution?

              you should increase the resolution of your monitor in display options

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                BLACKHURT @Raquaza
                last edited by BLACKHURT

                @raquaza I am on a 4k display the game automatically does this

                1 Reply Last reply Reply Quote 0
                • R Offline
                  Raquaza
                  last edited by

                  the game should take the video options for SCFA, so try opening SCFA and changing the video options there

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    BLACKHURT @Raquaza
                    last edited by

                    @raquaza I have already done that, if you see the screenshot i posted above, that is the error I seem to be geetting

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      Raquaza
                      last edited by

                      it could be that at the settings in SCFA are on fullscreen and it resizes them, and for some reason on FAF the default setting is below the resolution on 1024*768.

                      Could you post your game.prefs here, might be a problem from there

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        BLACKHURT @Raquaza
                        last edited by

                        @raquaza

                        Screenshot 2022-06-12 182744.png

                        profile = {
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                                    chat_window = {
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                                        right = 430,
                                        left = 8
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                                    mini_ui_minimap = {
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                                    Last_Op_Selected = {
                                        id = 'X1CA_003'
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                                    layout = 'bottom',
                                    LoadingFaction = 1,
                                    console_font_size = 12,
                                    CampaignSave = 'Test02',
                                    briefing_log = true,
                                    Name = 'nobu',
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                                        master_volume = 10,
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                                        keyboard_rotate_accelerate_multiplier = 2,
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                                    },
                                    campaign = {
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                                                {
                                                    allPrimary = true,
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                                                },
                                                { }
                                            },
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                                                {
                                                    allPrimary = true,
                                                    allSecondary = true
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                                    MenuTutorialPrompt = true
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                        }
                        version = {
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                        Windows = {
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                                        {
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                                            key = '1280,1024,75'
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                                        {
                                            text = '1366x768(59)',
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                                        {
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                                            key = 2
                                        }
                                    }
                                }
                            }
                        }
                        active_mods = {
                        }
                        
                        1 Reply Last reply Reply Quote 0
                        • maggeM Offline
                          magge Global Moderator
                          last edited by magge

                          old

                          primary_adapter = {
                                  default = '1024,768,60',
                          

                          ≥ try with those settings for testing purpose:

                          Change it in the .ini, save, then start.

                          new

                          primary_adapter = {
                                  default = '1920,1080,60',
                          

                          Join a FAFtastic Team

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            BLACKHURT
                            last edited by

                            @magge That did not work. Now the game opens up in 1920*1080p and then crashes.

                            1 Reply Last reply Reply Quote 0
                            • maggeM Offline
                              magge Global Moderator
                              last edited by magge

                              Screenshot of crash ...

                              Also check out those threads:

                              https://forums.faforever.com/viewtopic.php?f=3&t=11327

                              https://forums.faforever.com/viewtopic.php?f=3&t=15347

                              Join a FAFtastic Team

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                BLACKHURT @magge
                                last edited by

                                @magge the second link worked

                                1 Reply Last reply Reply Quote 1
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