@penguin_ said in Make reclaiming more intuitive:
(1) the factory attack move range being decreased to the regular reclaim range
(2) the regular attack move range being increased to the factory attack move range
(3) both the factory attack move range and the regular attack move range being changed to be the same value that is somewhere in between their current ranges
The problem is, FAM is due to an engine bug based on "guard range." Since we can't edit the source code, only the LUA files, we would have to reduce the "guard range" to make the change proposed for (1) and (3). I don't know exactly how the engine uses "guard range" in other situations (such as an engineer on patrol or an engineer with a ground assist order). My guess is that reducing guard range would change the engineer's behavior in ways that actually make FAM even better than having engineers on patrol.
For the change at (2), you would have to increase the engineer's build range I think. If you change the build range, that would allow reclaiming at much longer distances, people would be able to reclaim enemy structures from silly distances. Imagine an engineer reclaiming enemy wall sections from a range farther than the range of light arty. You could scoop the mass out of the middle of setons from far away. You could capture structures from a much longer distance. It would be weird.
If it's possible, my suggestion for a fix would be to eliminate the delay between switching targets when an engineer is reclaiming. This would allow an engineer on patrol or attack-move to scoop up small wrecks (broken trees, etc.) just as fast as big wrecks. It solves the "broken trees kill my eco" problem and it solves the "I don't want to spend APM on manual reclaim" problem.