FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Reclaim balance suggestion

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 18 Posters 2.9k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arma473A Offline
      arma473
      last edited by

      I would like to see reclaim happen at speeds based on the amount of resources. So if you're reclaiming 100 mass worth of broken trees, that should be about as fast as 100 mass of dead tanks or 100 mass of rocks. You would have to have engineers take less time, basically zero downtime, between reclaiming different targets. That would reduce the need for manual reclaim orders, because attack-move would be nearly as efficient. If you could shovel 100 mass into your face just as fast with attack move as with manual reclaim orders there would be a lot less clicking.

      Another way to fix it might be to have attack move always work like factory attack move (where the engineer walks to the waypoint and then reclaims at guard range, instead of traveling down the path acting like it is on patrol). You could quickly queue up a series of attack-move orders so you don't have to babysit engineers and constantly adjust their orders to get the benefit of factory attack move. FAM can be at least as good as manual reclaim orders, so in most situations, manual reclaim would be unhelpful.

      1 Reply Last reply Reply Quote 0
      • epic-bennisE Offline
        epic-bennis Banned
        last edited by

        @arma i asked for default attack move to be fac attack move before. Apparently its not possible due to engine restrictions but maybe thats just as excuse my either nostalgic or lazy devs

        1 Reply Last reply Reply Quote 0
        • M Offline
          moses_the_red @Tagada
          last edited by moses_the_red

          @Tagada said in Reclaim balance suggestion:

          This is a terrible idea and I've already answered why in another thread so don't even try to ruin this discussion by adding it here. If you do then I think it will be really healthy for this thread that your posts be removed as you do nothing but post your insane ideas around the forum and argue with people which demotivates everyone around to read through the threads and post anything meaningful.

          For all your inane shit talking, you've failed.

          Other people agree with my views. You don't like that its a reasonable discussion point that you don't agree with, so you bitch and moan and attack because you're too immature to put forward a decent argument.

          Fundamentally, you're trying to argue that clicking a bunch of things repeatedly is a good mechanic. Its not something that you want to have to defend, because its so obviously stupid, but its something you're good at and its something that helps you and at some point that convinced you that its a good mechanic when its clearly not.

          I watched a few of your replays, you may stop queuing up manual reclaim at 3:30, but your engineers continue to process that manual reclaim up to about 5:30. It is an advantage for you, and it is a stupid advantage gained through a ridiculous mechanic.

          By all means, complain, attack me, whatever... it does nothing to obfuscate the clear absurdity of your position.

          biassB 1 Reply Last reply Reply Quote 0
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by TheVVheelboy

            So what are we supposed to do during this time? Watch anime on second screen? Ponder on the balance?
            Enjoy aeolus? What you are doing is literally crying 'cuz you can't be arsed to click few rocks.

            Like yeah few maps are fucking stupid with the reclaim they have, but it's not the problem with mechanic but with the map design itself. We already nerfed it by half, by fucking half, and you want even more nerfs on top of that?

            I mean this game is already slow AF, so slow that even boomer like me can sleep throughout the most of the game and not have lack of APM. The effin reclaim at least gives me something to do during the boring downtimes that supcom have in the early phases. Cuz I sure AF don't enjoy staring at single factory doing it's thing for 4 minutes without having anything to click.

            1 Reply Last reply Reply Quote 0
            • Mvk_-M Offline
              Mvk_- Banned
              last edited by

              On a side note, to say reflect a sim of prior damage dealt for reclaim gain, to say, might be reasonable to suggest the amount of reclaim is with a variable amount versus a present one.

              Thanks

              1 Reply Last reply Reply Quote 0
              • biassB Offline
                biass @moses_the_red
                last edited by

                @moses_the_red said in Reclaim balance suggestion:

                Tagada said in Reclaim balance suggestion:

                This is a terrible idea and I've already answered why in another thread so don't even try to ruin this discussion by adding it here. If you do then I think it will be really healthy for this thread that your posts be removed as you do nothing but post your insane ideas around the forum and argue with people which demotivates everyone around to read through the threads and post anything meaningful.

                For all your inane shit talking, you've failed.

                Sorry but what was the point of posting this? The purpose of the balance forum is to propose the ideas to the balance team so it could be put into the next patch. Trying to act like you’re some second rate Ben Shapiro for no real reason literally damages everyone involved in the thread.

                • the balance team stops looking at player suggestions
                • higher rated players are not interested in giving feedback to suggestions because they don’t want to crawl through garbage
                • lower rated or newer players don’t get a seat at the table due to repeated negative experiences
                • you get a bad rep for being an idiot

                This has literally devolved into useless arguing, and you know that means something if I’m the one saying it of all people.

                Please allow the balance team to moderate the balance forums.

                1 Reply Last reply Reply Quote 3
                • KeeneK Offline
                  Keene
                  last edited by Keene

                  I'm in support of a reclaim nerf. Having wrecks take longer to reclaim gives opponents more time to make a counter play. It also means if you have laid claim to a large mass field post-battle, your rate of absorbtion will slow down, meaning it will be easier to manage balancing the incoming mass.

                  The only part I would want to keep the same is the rate engies reclaim hostile units. I feel it's important for an awake player to reclaim a raiding LAB or tank with a quick reclaim order. If a LAB can go toe to toe with a reclaiming engie and kill it, I think that takes away a "large" bit of early game micro that rewards players that put the attention and effort in.

                  It would be very interesting to see how a significant slowdown in reclaim would affect how The Ditch is played.

                  Mvk_-M 1 Reply Last reply Reply Quote 1
                  • Mvk_-M Offline
                    Mvk_- Banned @Keene
                    last edited by

                    @Keene Hostile versus Non-Hostile would be nice, but, in terms of faction vs same faction seems questionable.

                    I understand the concept but not sure in a general sense how reasonable that is for alot of gameplay in FAF.

                    The rest seems 50/50 back and forth, which for the current situation is without for say same outcome.

                    Thanks

                    epic-bennisE 1 Reply Last reply Reply Quote 0
                    • epic-bennisE Offline
                      epic-bennis Banned @Mvk_-
                      last edited by

                      @Mvk_ said in Reclaim balance suggestion:

                      @Keene Hostile versus Non-Hostile would be nice, but, in terms of faction vs same faction seems questionable.

                      I understand the concept but not sure in a general sense how reasonable that is for alot of gameplay in FAF.

                      The rest seems 50/50 back and forth, which for the current situation is without for say same outcome.

                      Thanks

                      ????

                      1 Reply Last reply Reply Quote 0
                      • FemtoZettaF Offline
                        FemtoZetta
                        last edited by

                        Most of his posts are gibberish like that.

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          nick_
                          last edited by

                          maybe it is possible to make a mod that simply removes all reclaimables (rocks, trees, initial wrecks) from the map at game start? then people could play maps without initial reclaim and see how it actually affects the way games are played out. it would probably make games slower overall, but how much is hard to say.

                          1 Reply Last reply Reply Quote 0
                          • MachM Offline
                            Mach
                            last edited by

                            what about reclaim that appears after killing units

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Such a mod would be unranked meaning it would not get played more than likely.

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Tagada Balance Team
                                last edited by Tagada

                                Manual reclaim in higher amounts (eg. clicking more then the biggest rocks) is only needed at 2k+ level so I don't understand this whole stance of "you need to click so many rocks, what a dumb mechanic". If you don't want to then don't do it and you and 99% of the player base will do just fine. Instead of clicking the rocks to get 50 more mass you can micro your tank and win easily a 1vs1 with your tank and get guess what 50 mass value out of it as well as possibility of raiding enemy expanding engie or get a more favorable trade later on with 3vs2. If we are talking about team games you can do exactly the same with tanks or early t1 bomber.

                                People that argue that manual reclaim in high amounts gives insane return of APM investments clearly don't understand this game and it's mechanics.

                                1 Reply Last reply Reply Quote 0
                                • ArranA Offline
                                  Arran
                                  last edited by

                                  @Archsimkat I support your proposed reduction of reclaim rate. I however do not know to what degree of reduction would be appropriate.
                                  @Keene your suggestion too keep the rate at which an engineer can reclaim hostile units is good and I support this notion.

                                  1 Reply Last reply Reply Quote 1
                                  • JipJ Jip referenced this topic on
                                  • First post
                                    Last post