@biass said in Moses’ tips for team map design:
@moses_the_red said in Moses’ tips for team map design:
Yeah, I think the issue now is the artificial influence of frankly you and FTX on map promotion.
lol, funny that.
The current list in the client was made by Morax, i had no say in it.
@moses_the_red said in Moses’ tips for team map design:
where we refuse simple things like an objective scoring system
Please feel free to explain why the ladder scoring system, when applied to teamgame maps, is bad. It's what is being used for TMM and your maps will score poorly on it.
This inability to recognize the conflict of interest - that being artificially inflating your map playcount and then asking for playcount to be more significant - is borderline psychopathic. I'm not introducing a system that benefits you when you are the person abusing it. 300 more posts of a circular argument is not changing this stance. It is not "objective scoring" and you are living proof of why it is not.
If you want your maps put in the spotlight. you need to make maps that are not garbage. Lots of semi-decent maps for teamgames appear every week and don't get featured. You will never be able to justify why your clone of another map, that barely passed over the old gatekeeping rule for low quality content, should be featured.
You can claim for an eternity that you're an outsider fighting against some kind of ladder elitist group, but pretty much everyone in the thread is just a much of - and a better - teamgame player than you. I don't think that anything else needs to be discussed here if you're unable to grasp that. Think of better suggestions instead of claiming you're some kind of victim.
Buddy, my maps don't need recognition. They get played. I have regulars, I don't have to wait long for them to fill. I don't know what the unique player count is for Rohai, but I imagine its in the hundreds. People know about it, have seen it, and are happy to join it whenever its hosted.
The problem is we can't get more maps like my maps, we can't encourage maps of the type that people actually play in custom team games, because of the elitist bullshit attitude you and others possess.
You are putting your hands on the scale and discouraging maps of the type that people might actually want to play in a custom team game setting. Perhaps before you weren't knowingly doing it, but now you're definitely knowingly doing it. Its why you don't want any kind of objective measure to determine map quality. Such a thing would allow maps of the kind you do not like to receive recognition, and you're too much of an asshole to allow such a thing.
You're like a country music musician that wants to stop his local bar from putting Nirvana songs on the jukebox. Its not good music, they only use three chords, that's the kind of bullshit arguments you use to justify keeping your foot on the scale when it comes to map design.
The map leadership's current take on map design is "Build the maps the way we like, or don't expect to see them featured" and its asinine childish bullshit.
Its in large part why the custom map scene is so stagnant. If you make a 1v1 map, you might get it in rotation and receive some degree of recognition. If you make a custom team map of the type that people choose to play then map elitists will ensure that it doesn't get recognition of any type. Its highly likely to disappear into the vault.
What a broken fucking community.
People voted for you (I assume) so that you could attempt to fix this.