Patch 3732 - 3735

@MooseMax I'll look into it - thank you for reporting it.

A work of art is never finished, merely abandoned

The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

Yolos occured towards the end, after a massively slow air fight.

I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday 🙂

A work of art is never finished, merely abandoned

@moosemax said in Patch 3732:

It seems there is a bug with PDs that can damage your own ACU!
Here is a reply from a 1 player survival game:
https://replay.faforever.com/16678392
At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.

This is fixed - thank you for reporting it.

A work of art is never finished, merely abandoned

@snagglefox said in Patch 3732:

The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256

Yolos occured towards the end, after a massively slow air fight.

Can you try and sandbox this? I have not been able to reproduce it.

A work of art is never finished, merely abandoned

@jip I'll give it a shot tonight.

The replay desyncs :sad:

A work of art is never finished, merely abandoned

@snagglefox same in our game, see report above

https://replay.faforever.com/16723234
game 6v6 on Tesla Island

Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

@master-chief said in Patch 3732:

Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

@MarcSpector this may be a nice feature too, for the client 🙂

A work of art is never finished, merely abandoned

@master-chief said in Patch 3732:

https://replay.faforever.com/16723234
game 6v6 on Tesla Island

Yolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.

Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come 🙂

62fd1644-42ea-47f4-a259-7242ac062ce6-image.png

desyncs too. Do you have the logs of the game?

A work of art is never finished, merely abandoned

@jip said in Patch 3732:

@master-chief said in Patch 3732:

Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come

@MarcSpector this may be a nice feature too, for the client 🙂

Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.

@rengaruu said in Patch 3732:

Would it be possible to add a very high fidelity LOD graphic setting ?

Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.

b56b7809-0e23-4eab-b67d-b70791be7d56-image.png

It requires:

  • Fidelity set to High
  • Shadows set to High (to get improved shadows)
  • Level of Detail set to High (to get improved LOD)

In case you set in-game, then it applies to the next game.

A work of art is never finished, merely abandoned

@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

@master-chief said in Patch 3732:

@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.

08f57484-4ab7-462e-81b9-538b3c70c652-image.png

And then find the log that matches your replay id.

A work of art is never finished, merely abandoned

@snagglefox found and fixed, see also:

Thank you for reporting it. If you find the time to sandbox the issue with the experimental strategic launcher then it is appreciated 🙂 .

A work of art is never finished, merely abandoned

Here we go. Was able to reproduce the nuke bug.

https://replay.faforever.com/16766290

game_16766290.log

https://youtu.be/fRS1pUQh0y0

Was too lazy to clip the video. Just skip towards the end, I nuke rock and the bug occurs. Was able to do it again with another nuke right after the end of the clip.

Interesting - thank you. There are no errors, so I'm not sure why it happens.

edit: yet.

A work of art is never finished, merely abandoned

I keep forgetting to mention, it seems in the dev version a lot more trees are starting broken already. For instance, I've noticed every time I'm started as mid on Seton's north side, the tree in the path towards the hydro are mostly broken whereas in the live version they aren't. I can't remember if other spots are similar, but I do know other people similarly complained while in other spots.

I'll look into it - thank you for sharing.

A work of art is never finished, merely abandoned