Patch 3732 - 3735
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Games played:
- https://replay.faforever.com/16632732 : (fixed with #3729) Dancing Colossus
- https://replay.faforever.com/16640936: (fixed with #3729) Build animation of the UEF support factories is off
- https://replay.faforever.com/16641179: (fixed with #3729) Build animation of the UEF support factories is off
- https://replay.faforever.com/16641506: (fixed with #3729) Build animation of the UEF support factories is off
- https://replay.faforever.com/16643285: Stable
- https://replay.faforever.com/16643177: (fixed with #3731) Issue with full share crashing
- https://replay.faforever.com/16648337: Megalith does less damage to shields
- https://replay.faforever.com/16678392: (fixed with #3771) issue with beam weapons being able to hit friendly units
- https://replay.faforever.com/16742704: (fixed with #3774) issue where everyone got the announcement for gifted units, when they didn't
Other reported issues:
- (fixed with #3728) Team ratings not updating in the lobby
- (fixed with #3728) Team ratings not being rounded
- (fixed with #3732) Players start with 100 less mass in storage
- (fixed with #3736) Issue with Fatboy and Atlantis build animations
- (fixed with #3780) Issue where wrecks had 10% more value
- (fixed with #3788) Issue that prevents Fire Beetle from doing fire
- (fixed with #3793) Issue that causes any area-damage over time unit (examples are t3 Aeon artillery, andt4 seraphim strategic launcher) to not do damage accordingly
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https://replay.faforever.com/16667223
we just played 4v4 in FAF Dev Mode and Performance was quite nice until the end. No lags no desync, no behind. - stablehttps://replay.faforever.com/16667871
also next game with 6v6 Dual Gap had much better performance than usual. - stablehttps://replay.faforever.com/16723234
game 6v6 on Tesla IslandYolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
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Would it be possible to add a very high fidelity LOD graphic setting ?
Especially factories and air transporters look very blocky when you zoom out just a little bit. (it's always been the case).
It's also odd that big transporters simply disappear entireley when you zoom out.Here is a little comparison between FAF and the Graphicenhancement mod
https://www.youtube.com/watch?v=Nsi9-8JsUXY&ab_channel=RengaruuOther than that the changes look good.
Hopefully one day the ACU will also be able to wrestle itself through T1 engineers. -
It seems there is a bug with PDs that can damage your own ACU!
Here is a reply from a 1 player survival game:
https://replay.faforever.com/16678392
At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings. -
@MooseMax I'll look into it - thank you for reporting it.
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The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256
Yolos occured towards the end, after a massively slow air fight.
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I'll look into it. I'll not available for the next four days, so at its earliest would be Tuesday
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@moosemax said in Patch 3732:
It seems there is a bug with PDs that can damage your own ACU!
Here is a reply from a 1 player survival game:
https://replay.faforever.com/16678392
At around minute 9, when an ACU is building a second rows of PDs, you can see that the shots of the PD are damaging the ACU and eventually kill it! This behavior was not observed running a game with the old engine and the same game settings.This is fixed - thank you for reporting it.
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@snagglefox said in Patch 3732:
The Yolo appears to be broken. It doesn't kill everything in it's explosion. Normal nukes might be affected to some degree as well. I was nuked and my own nuke launcher somehow barely took any damage. Here's a replay. https://replay.faforever.com/16683256
Yolos occured towards the end, after a massively slow air fight.
Can you try and sandbox this? I have not been able to reproduce it.
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@jip I'll give it a shot tonight.
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The replay desyncs :sad:
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@snagglefox same in our game, see report above
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https://replay.faforever.com/16723234
game 6v6 on Tesla IslandYolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
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@master-chief said in Patch 3732:
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
@MarcSpector this may be a nice feature too, for the client
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@master-chief said in Patch 3732:
https://replay.faforever.com/16723234
game 6v6 on Tesla IslandYolona Oss nukes seems to be buggy, first hit at about 44:30min has strange impact and also following nuke hits has strange impact in area of detonation.
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
desyncs too. Do you have the logs of the game?
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@jip said in Patch 3732:
@master-chief said in Patch 3732:
Off topic wish: visibility status in lobby (friends or public), because sometimes we don´t recognize this and wait ... but of course, nobody can come
@MarcSpector this may be a nice feature too, for the client
Thanks for the good idea. I also fell for this trap once. I will create the suggestion in the client's repository.
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@rengaruu said in Patch 3732:
Would it be possible to add a very high fidelity LOD graphic setting ?
Introduced with #3775, available on the FAF Develop game type. See the graphics options, you have to scroll a tiny bit to see the last one.
It requires:
- Fidelity set to High
- Shadows set to High (to get improved shadows)
- Level of Detail set to High (to get improved LOD)
In case you set in-game, then it applies to the next game.
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@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.
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@master-chief said in Patch 3732:
@jip hello Jip, where can I find the log files? I guess they are somewhere on my pc. Or do you have something before the game, then I don´t have them.
And then find the log that matches your replay id.