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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 34.0k Views
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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Tamara Pass

      10km x 10km 2v2. Going back to basics with this one. Very unlike me to upload a map that actually has finished decals, but there you go, I guess I'm growing. Thanks to Arch and Jip for lots of help on this one.

      Tamara Overmap

      Tamara Vanity

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      • W Offline
        WhiteRush
        last edited by

        Wow, Capitan realy wonderfull work...the map pleases the eye

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        • LightBearerL Offline
          LightBearer
          last edited by

          Amazing work dude. Really wish I knew how to do this but I am glad you do. Just incredible.

          Let there be light

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          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            maybe i should make a quick tutorial

            FemboyF 1 Reply Last reply Reply Quote 2
            • FemboyF Offline
              Femboy Promotions team @CaptainKlutz
              last edited by

              @captainklutz Yes, tutorials are always good

              FAF Website Developer

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              • RoweyR Offline
                Rowey
                last edited by

                @CaptainKlutz if you want to make any mapping videos let me know and possibly get them linked to the FAF youtube or can upload them with credit to you ?

                "The needs of the many outweigh the needs of the few" - Spock

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                • CaptainKlutzC Offline
                  CaptainKlutz
                  last edited by

                  Want to post it here now I've been asked about it a couple of times- I am open to the idea of commissions. A 10x10 map for me takes anywhere between 8-16 hours from start to finish, and if we go for a generous €10/hour, that works out to easily over a hundred for a 10x10 map. However, this assumes I'm doing it from scratch. It would depend on each case, but I'm willing to discount if given clear directions and sketches. Or, I might just like the idea so much that I'll do it for free, like I did with Astral Craters and Forest Nothing.

                  In any case, I like hearing ideas, so don't hesitate to talk to me about any you might have.

                  I also won't stop making maps for free. The inspiration just comes and goes, and now the leaves have fallen from the trees I'm lacking it. But seeing as I have 3 maps in the matchmaking pools right now, I expect replays on those will be nice to watch. Thanks to everyone who's been staying tuned and continues to help and encourage me. I wouldn't be able to be where I am without you.

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                  • X Offline
                    Xayo
                    last edited by Xayo

                    Mangrove Delta and Frozen Firefight are some of my favorite maps in the TMM map pool. Thanks for making these awesome creations!

                    My only tiny suggestion of improvement: I find it often hard to read which parts of the map are passable, and which ones aren't (I hate Adaptive Moon for this reason). Frozen Firefight suffers a similar issue with a hill-like looking texture on one of the islands. It can be seen in the top left of this image:

                    Frozen Firefight

                    To me, this visually looks like a mountain, particularly when only glossed over from a top-down perspective in the heat of a hectic battle. It doesn't help that the actual mountains on this map have the same color theme as this spot. However, contrary to the visual communication, this area is transversable by units. I think I'm not the only one who is confused, as I observe many players circumventing/avoiding this spot with their raids.

                    Maybe the communication could be improved by making it a wind-blown snow hill texture instead? Or alternatively, make it a proper mountain.

                    CaptainKlutzC 1 Reply Last reply Reply Quote 2
                    • CaptainKlutzC Offline
                      CaptainKlutz @Xayo
                      last edited by

                      @xayo you will hopefully be happy to hear that after feedback from you, Morax, and the rest of the matchmaker team, I've changed the lighting and one of the textures on Frozen Firefight to better represent the pathability of the terrain.

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                      • Z Offline
                        Zokora
                        last edited by

                        This ice cracks look cool as ice.

                        1 Reply Last reply Reply Quote 0
                        • CaptainKlutzC Offline
                          CaptainKlutz
                          last edited by

                          February 2022 update

                          New content:

                          Turmoil Lake

                          Commissioned by Dragun. A remix of the SCTA map, Trout Farm. 10x10 hyper reclaim FFA or 1v1.

                          Arrakeen Skirmish

                          Based on Dune. Fight over the city of Arrakeen to secure the spice fields. 10x10 hyper reclaim teamgame map (up to 6v6).

                          Caladan Crosswaters

                          Based on Dune. The rugged highlands of Caladan form towering cliffs where they meet the sea. 20x20 teamgame (up to 6v6) or FFA map.

                          Twisted Isles

                          Commissioned by Yudi. The salty volcanic spring waters keep the twisted isles thawed. 20x20 naval 2v2.

                          Verdanis

                          The sequel to Floralis. 15x15 teamgame map (up to 4v4).

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                          • JipJ Offline
                            Jip
                            last edited by

                            Great work Captain 🙂

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • RoweyR Offline
                              Rowey
                              last edited by

                              #NewsWorthy

                              "The needs of the many outweigh the needs of the few" - Spock

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Burni
                                last edited by

                                More good maps from Captain Klutz!

                                1 Reply Last reply Reply Quote 0
                                • VoodooV Offline
                                  Voodoo
                                  last edited by

                                  I realy enjoy playing on your maps. Thanks a lot.

                                  1 Reply Last reply Reply Quote 0
                                  • CaptainKlutzC Offline
                                    CaptainKlutz
                                    last edited by

                                    And now for something a little different for those who want a little glimpse into what goes into these maps:
                                    https://youtu.be/5Vue9sKQba4

                                    1 Reply Last reply Reply Quote 1
                                    • CaptainKlutzC Offline
                                      CaptainKlutz
                                      last edited by

                                      New map

                                      Forlorn Fjords

                                      A remix of Canis River. Theme idea by Blackyps. Fight over the thawing Sirenukall River, using its ice dams and rugged mountains to your tactical advantage. 15x15 teamgame map (up to 4v4).


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                                      • CaptainKlutzC Offline
                                        CaptainKlutz
                                        last edited by

                                        And now for something completely different: Racketeer Ridge, an unranked, uneven map. I've heard people ask for more maps for AI games, and this is just the start of my answer to them. You can expect more medium-effort uneven maps in the future.

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          Could you show the marker layout too?

                                          A work of art is never finished, merely abandoned

                                          CaptainKlutzC 1 Reply Last reply Reply Quote 0
                                          • CaptainKlutzC Offline
                                            CaptainKlutz @Jip
                                            last edited by

                                            @jip said in Klutz's Map Emporium:

                                            Could you show the marker layout too?

                                            Of course, here's the markers of the amphibious type. The land markers are almost identical and the air markers are just a uniform grid.

                                            I found adding defense markers to each expansion made RngAI take them much more seriously.

                                            alt text

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