FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Spearhead the underappreciated

    Scheduled Pinned Locked Moved General Discussion
    17 Posts 11 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheWeakieT
      TheWeakie @waffelzNoob
      last edited by

      @zwaffelnoob said in Spearhead the underappreciated:

      aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

      Yea buddy say that again when a few aeon tmd stop 100k mass worth of missile ships

      E waffelzNoobW 2 Replies Last reply Reply Quote 1
      • ?
        A Former User @waffelzNoob
        last edited by

        @zwaffelnoob said in Spearhead the underappreciated:

        aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

        dropping spearheads around to snipe mex or something sounds cool (might try it), but i'm wondering if it would be a better alternative to simple t1 arty drops

        Spearheads have 1700 HP and don't die to a single bomber, range 80 means you can destroy more per drop, and they only cost twice that of T1 arties per full transport (which is still only 400 mass per spearhead), and there is always space in transports for additional T1 arties. DPS per transport is the same (if we don't add additional T1 arties with spearheads).

        1 Reply Last reply Reply Quote 1
        • E
          Exselsior @TheWeakie
          last edited by

          @thewheelie said in Spearhead the underappreciated:

          @zwaffelnoob said in Spearhead the underappreciated:

          aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

          Yea buddy say that again when a few aeon tmd stop 100k mass worth of missile ships

          Yeah the only thing bad about Aeon tmd is its range. I recently turtled against this exact example using aeon tmd without much effort. It also counters the Cybran tml split.

          1 Reply Last reply Reply Quote 0
          • waffelzNoobW
            waffelzNoob @TheWeakie
            last edited by waffelzNoob

            @thewheelie yea buddy say that again when i lose my nuke to 2-3 sera cruisers with a t3 shield and 5 aeon tmd covering it
            my placement wasn't great but if i had any other faction's tmd i could've just safely placed 3 under the shield and they would've defended against the cruisers easily

            torrent is a different story i guess but if ur vs torrents ur fucked anyway

            frick snoops!

            1 Reply Last reply Reply Quote 1
            • ?
              A Former User
              last edited by

              I actually tested SMDs, and Aeon are the worst if we have a lot of missiles incoming, Cybran are the best. Well, it's is possible to desync Aeon SMDs, or even secretly make a UI mod that does it. Then, they would be unstoppable.

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF
                FtXCommando
                last edited by

                Issue with spearhead drops come from the fact you need a t3 land hq on top of likely a t3 air hq cuz a t2 transport carries only 2 or 3 t3 land units. They would be great if you think about a spearhead drop being there, problem is that getting it there is so much setup and tedium you would be significantly more efficient with a t1 arty drop 4-5 minutes earlier.

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @FtXCommando
                  last edited by

                  @ftxcommando said in Spearhead the underappreciated:

                  Issue with spearhead drops come from the fact you need a t3 land hq on top of likely a t3 air hq cuz a t2 transport carries only 2 or 3 t3 land units. They would be great if you think about a spearhead drop being there, problem is that getting it there is so much setup and tedium you would be significantly more efficient with a t1 arty drop 4-5 minutes earlier.

                  T1 transports are enough, and there may not be upgraded mexes to kill if you rush it. It's just an alternative to dropping T1 arties, percies and T3 bombers.

                  1 Reply Last reply Reply Quote 0
                  • E
                    Exselsior
                    last edited by

                    T1 transports are virtually useless for aggressive drops at the t3 stage.

                    A 1 Reply Last reply Reply Quote 0
                    • A
                      Aulex @Exselsior
                      last edited by

                      @exselsior the harbie in a t1 transport is iconic

                      E 1 Reply Last reply Reply Quote 0
                      • E
                        Exselsior @Aulex
                        last edited by

                        @aulex Fair that is iconic, I guess useless is too strong of a word.

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post