@ftxcommando said in Premade Teams in the upcoming TMM 4 v 4 Queue:
Nexus premade with Tagada, enemy team is random of Yudi, Farm, Turbo, or idk EcoNoob
Tagada and Nexus aren’t guaranteed a win.
Also, it is obvious that premades introduce inaccuracy to the system. But it’s incredibly not fun to not be able to play with your friends, this is why plenty of games allow for premade in competitive matchmaking. FAF does not have the playerbase to put premade against premade so you can’t do that, but lots of people would also not play any matchmaker if they couldn’t play with their friends.
Also, parties allow you to control for the type of game you want. For example, if Nexus and Tagada only want high quality top level 2v2s, they queue together and have no risk of the more likely situation of being matched with an 800 against one another which neither wants to play. Parties allow both of them to artificially select against this and allows random 2000s or another premade team of 2000s to match against them.
And yes, this extends to new players. Some guy wants to introduce FAF to his friend? Queue up as a party for matchmakers. Some trainer wants to help somebody? Queue up for a matchmaker? Some new player made a friend in matchmaker? Queue up and play some more with your friend.
Your examples are purely focused on the short term of dudes gaining rating for being “better as a team” without looking at the fact this means
- they are actually playing the matchmaker
- they gain rating and therefore will play better players anyway, likely making them better players in the long term
I like your answer, you ain't fooling around.
I have some thoughts.
"dudes gaining rating for being “better as a team” " against not a team (!) - key point in the problem. Rating for what? For beating random players?
Sure, you mentioned the high level matchmaking, I understand, 2 k+ you can't go wrong, but I am more concerned about the average players. Some of those "better as a team" dudes won't come even close to the high level matchmaking, but they still gonna get matched at that average level against common players, rating aside, they gonna win in an unfair game, loosing in a unfair challenge is NOT FUN.
There is a lot of players in FAF (in games in general, especially in RTS) who are obsessed with the rating, they will exploit this "Friends want to play together" approach and just "farm" on those unsuspecting casual players. We all know what coordinated teamwork can accomplish in Supreme Commander. And again, loosing because you got matched against a clan is not fair. Someone be like: well, life's not fair. I know, but in this case you can make it fair.
My general idea is separate 4v4 Pemade Team and 4v4 Random Team queues and corresponding ratings: 4v4 team rating (not to be confused with clan rating, which is non existent) and 4v4 solo rating. <--- Edited this paragraph.
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FAF is about competition after all, people do care about their rating, to variable extent, but still, they do care, so there is no place for inaccuracies regarding one's rating. People, who reached their rating fairly should be far above those, who were "farming" rating on some random players.
Friends in a team and a proper team (with tag or not) are different things all together.
I don't have anything against people wanting to play with their friends (they should play against other friends (lol)), what I do have against is towards those, who will abuse the mixed queue just to gain personal rating, and going on spreading toxicity in FAF, just as it occasionally happens in common lobbies (premades hosting a game, or joining one and be like: 1, 2, 3, 4 same team).
Loosing is okay, as long as the challenge was fair.