@jip Just tried it out on faf develop and I think the downsides of multiple clicks for mex storage largely outweigh the upsides.
Having to click on my mexes multiple times to perform a single, very common action, doesn't feel like a good change at all.
Even two clicks are too many imo.
If repairing a t2 mex without putting mass storages around it is a frequent occurrence, why not just use the repair command? Having it bound is a good idea anyway, as it is very useful for engie micro.
For capping arty, radar and t1 pd I'd probably prefer one click as well, as we already have a dedicated repair button, but we don't have a dedicated cap button.
Especially for the radar two clicks don't make much sense, as I have never seen a radar that wasn't either at full health or dead.
Accidentally surrounding an arty with pgens or a pd with walls when you actually wanted to repair could be quite bad though, so I I'm less sure about wanting only 1 click to cap those than I am for the mexes.
That being said I love the idea of being able to cap arties and radars similar to mexes!
Similarly, mass fab capping a t3 extractor without needing a template is a great addition as well.
I have two possible suggestions for capping:
- "Combat buildings" need 2 clicks to cap, while all others need 1 click, as they do now.
- All capping is only done by using shift, and normal assistance/repair functionality happens when not using shift + click
Also, can we add the ability to queue capping for structures that are currently being build from scratch?
That'd be useful in quite a few situations, e.g. after getting dropped to rebuild mexes, or when building a couple capped t2 arties to stall a navy loss.
Spelled out this would result in the following:
1st Suggestion
"Combat buildings" need 2 clicks to cap, while all others need 1 click.
Extractors
- 1 click + shift to mass storage an upgrading extractor or a t2/t3 extractor being build from scratch
- 1 click to mass storage a finished t2/t3 extractor
- 2 clicks + shift to mass fab cap an upgrading t2 extractor or a t3 extractor being build from scratch
- 2 clicks to mass fab cap a finished t3 extractor (need 2 clicks to avoid overlap with the storage cap command)
Other non-combat structures
- 1 click + shift to mass storage cap a t3 fab in construction
- 1 click to mass storage cap a finished t3 fab
- 1 click + shift to t1 pgen cap an upgrading radar or a t2/t3 radar being built from scratch
- 1 click to t1 pgen cap a finished t2/t3 radar
Combat Structures
- 2 clicks + shift to wall cap a t1 point defense in construction
- 2 clicks to wall cap a t1 point defense
- 2 clicks + shift to t1 pgen cap a t2 artillery in construction
- 2 clicks to t1 pgen cap a finished t2 artillery
2nd Suggestion
All capping is only done by using shift, and normal assistance/repair functionality happens when not using shift + click
Extractors
- 1 click + shift to mass storage an upgrading extractor, a t2/t3 extractor being build from scratch or a finished t2/t3 extractor
- 2 clicks + shift to mass fab cap an upgrading t2 extractor, a t3 extractor being build from scratch or a finished t3 extractor
Other non-combat structures
- 1 click + shift to mass storage cap a t3 fab in construction or a finished one
- 1 click + shift to t1 pgen cap an upgrading radar, a t2/t3 radar being built from scratch or a finished t2/t3 radar
Combat Structures
- 1 click + shift to wall cap a t1 point defense in construction or a finished one
- 1 click + shift to t1 pgen cap a t2 artillery in construction or a finished one