@blackyps said in Aeon T1 addition: heavy tank:
Aside from the fact that this discussion is pointless anyway because you won't convince any relevant people to add more units to the game
I agree by now; large changes could do significant harm to the player-base and another unit for T1 land is a significant complication.
Also, the whole suggestion amounts to "give Aeon a normal-ish T1 tank + a bonus unit to keep it special", which kind of defeats the point of the Aurora being a unique tank in the first place.
because they are weak
Why does this keep coming up? I don't remember ever saying that Aeon are weak (or that the Aurora is in general).
too much effort to play
I feel this may be true to some extent, but perhaps not worth changing, especially in light of the first point.
If one factions playstyle appeals to a rather small set of players, why do we need to change that? I really don't see the issue.
There is a minor issue, and it's more that average players get less exposure playing against Aeon. But it's not a big issue.
To me this seems like trying to get the play rates up for the sake of "this is how things should be"
The motivation is simpler actually: addressing the reason I don't like to play Aeon (while assuming that quite a few others feel similarly).