Are other people experiencing similar issues? Can they post replays + timestamps where this happens?
I can not reproduce everything that you are describing - I'm not saying I don't believe you. Just stating I can't reproduce it reliably.
Other strange things such as I'll have units assigned to assist the CMDR. I will then tell the CMDR to start building something. While the t3 pgen is building, for example, in the past I might tell the CMDR to move to upgrade a mex or something else, leaving t1 engies making the pgen. They would continue to do this. Now, in this update, they might randomly stop building the t3 pgen before completion and move back to the CMDR to start assisting again.
I can't reproduce this using a t3 engineer with 50 t1 engineers assisting. I can't reproduce this with a commander either. Can you show a replay + timestamp where this happens?
I may have a group of engies assigned to assist a t2 mex to upgrade to t3 and then make storages. In the past they would all do this, then move to the next mex in the queue. Now, I am finding that three or four may start the storages while the rest leave and move to the next mex, as if some mystical force is directing them to stop doing what I told them to.
Gotcha - this is what happens I suspect. No idea why yet, but it happens that some engineers skip the storages.
I will do something simple such as ctrl k a mex and try and select a t3 eng that has adjoining t1 engies to build a t3 mex in its place. I can't select the t3 eng half the time anymore, instead my mouse grabs a yellow marker and drags that but never selects the engie. The only solution is to try and click over and over until it works. It feels as if I'm trying to grab butter with greased fingers.
I can't reproduce this, do you have a replay + timestamp where you feel this happened?
shift-queued orders for engineers are dropping about half the time. I will queue up a series of events such as build these mexes -> hydro -> mexes -> fact
I can't reproduce this, tried with 5 engineers and 10 different buildings queued up. They all finished as you'd expect. Can you share a replay + timestamp when you feel this happens?
Strange things such as I tell a CMDR to upgrade to t2 -> t3, then a few moments later I will have selected another unit and a walk command will be issued to the CMDR breaking the upgrade. In the past this would not happen. You could not make an upgrading CMDR break the upgrade by issuing a move command. But this is happening now. I am also seeing this happen with factories. I will have one upgrading from t2 to t3 and suddenly it will stop upgrading.
I can't reproduce this either - do you have a replay + timestamp?
I can reproduce it by having it part of some set of commands that I shift + g:
The UI even remains on T3, even though I can't build anything with it. Is that the same case for you?