@moses_the_red said in Tips for team map design:
You can see it in their posts when they talk about "global rating" or whatever to explain why people play the maps they play. You can see it when they talk about aesthetics as if that's a primary concern in getting people to play your map.
You can see it in how they dismiss popularly played maps as valueless, and the people that play them as low rated morons.
You can just refer to me by my name if you want.
@Jip said in Tips for team map design:
I don't have too much experience with communities but I don't think they work like this. I'd like a moderator or perhaps even @biass to step in - portraying subjective information as a fact while that is not in consensus sets a dangerous precedent.
I don't particularly mind people making guides and recieving feedback on their "input". It's easier now with this new forum to verify the experience and authority behind the speaker (because you can't hide under a different forum alias) and if someone cannot see the:
- Level of seething rage pouring out of every sentence
- The amount of backlash
- The attempts at a response
And still blindly follow along without thinking critically, they were never going to be good at mapping to begin with.
But you do have a point, most tutorials focus on a single example, or a method of achieving a goal with examples to prove it. There hasn't been a post about some "rule of law" that will bring success and there is a reason behind that - one does not exist.
I don't have mod powers though.
Maybe just change the title from "tips for team map design" to:
"My tips for team map design" ? I think people wouldn't have as much of a problem.
I don't particularly want to be the thought police so this should be a good middle ground.
And my personal advice: remove the attempts to pre-emptively deflect criticism, it's just plain cringe.