- How about notifications on map. No changes in any units or game mechanics. But basic notifications with emplacements on map. If player have not scouted enemy for x minutes from the game beginning, short notification on enemy base to scout. If player have forgotten to take mexes for x time, notification over those mexes. If not reclaimed a valuable reclaim field, notification on that spot. If too much mass(income) and not enought energy (before lag?), notification on home base (or behind base) to build power. If for x time and y condition no upgraded mexes, notification to upgrade starting from base mexes. Followed by mass storage build notifications and then t3 mex suggestion with time. Possibly suggestion if not enough tanks or factorys or fighters or aa. etc.etc.
- The same thing, but done by AI. Some not very grazy AI giving suggestions on map. AI estimating situation and rather than playing, giving suggestions/notifications for player. Build tanks here, raid there, upgrade mexes , protect this etc.
Of course, those suggestions would often be wrong. But this should allow -200 player to play as 200 and learn in-game. This should avoid someone not having any power generator at 10 min. Or not upgrading any mexes. Or having one uncapped t3 mex and others t1. Or not reclaiming at all. etc. This should avoid a moment when player does a huge mistake over and over, that does not let him go forward in learning, and as he does not find this mistake, he quits. Also, for example if he sees that takeing mexes is good idea, next time he will do it already before notification, and so the notification will not pop up. Good player should be able to play with this (mod) basicly without any notifications coming up. So it should not give bad habits, because units and game mechanics are the same, and no real advantage over good players. It would only allow to avoid big mistakes, learn faster, learn playing, and not to be obliged to go through tonnes of learning materiel before being able to play a game.